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Old 01-29-2010, 07:34 AM   #91
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Originally Posted by DawnFalcon View Post
There's no "passion", he's simply (again) accusing me of being a liar over and over. I'd saddened you evidently think that's defensible. He's deliberately posting into a thread which has always had a sceptical tone - he knows what he's doing.

Pointing out that fanboys drool...well, if you don't buy common memes like that I can't help your sense of humour I'm afraid.
You were imo making thinks up the other day when you were saying taht many developers are unable to release their games on the iPhone due to apples restrictions.

yet the link YOU posted had no games being rejected on it. you then quoted some 'secret forums' that had this info on but couldnt name a single developer or game.

Im not saying your lying but when you make a statement and I search the entire internet including your links and cant find anything.. then it does beg the question.

Then if anyone asks you a question like can you give an example you ALWAYS refuse.

why not just say where you got the info from?

your basically trying to create arguments by making false statements and when asked to say where you read or got the info become defensive.

of course your in no way obligated to do that but you SHOULD expect the type of resoponse you are getting.

People on this site generally like to call people who are spreading misinformation out.
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Old 01-29-2010, 09:44 AM   #92
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I would not be surprised if Apple banned ebook apps from the iPad (and possibly the iPhone), and I would not be surprised if they did not. Either is possible, and I can't judge the odds. We will know within a month or so, when Apple starts approving (or not) iPad apps.

The best argument I can think of against banning these apps (from Apple's point of view, remember they will be giving up ebook revenue) is that the iPhone apps will work "as is" and are harder to ban retroactively, so is it worth preventing custom apps when iPhone apps work anyway.

There is no doubt that the iPad is a better ebook reading device if it has multiple ebook apps available. This is partially because of DRM lock-in (can't read your DRMed Kindle or Sony or B&N ebooks with Apples ebook reader) and partially because one reader app does not suit all readers. More choice gives a better reading experience on average.
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Old 01-29-2010, 09:48 AM   #93
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Originally Posted by wallcraft View Post
The best argument I can think of against banning these apps (from Apple's point of view, remember they will be giving up ebook revenue) is that the iPhone apps will work "as is" and are harder to ban retroactively, so is it worth preventing custom apps when iPhone apps work anyway.
Yes. And there is nothing stopping Amazon, Kobo, Stanza, etc.. from today, writing an iPhone app with variable resolution support, and releasing it today. Once its in my iTunes, it should open on an iPad with no problems (it will in emulation mode regardless).
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Old 01-29-2010, 09:48 AM   #94
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There is no doubt that the iPad is a better ebook reading device if it has multiple ebook apps available. This is partially because of DRM lock-in (can't read your DRMed Kindle or Sony or B&N ebooks with Apples ebook reader) and partially because one reader app does not suit all readers. More choice gives a better reading experience on average.
That's a thought I had not pondered. That, more than anything else about the iPad, makes me start thinking about getting one.
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Old 01-29-2010, 10:21 AM   #95
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Old 01-29-2010, 10:26 AM   #96
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We will know within a month or so, when Apple starts approving (or not) iPad apps.
Exactly.

Quote:
The best argument I can think of against banning these apps (from Apple's point of view, remember they will be giving up ebook revenue) is that the iPhone apps will work "as is" and are harder to ban retroactively, so is it worth preventing custom apps when iPhone apps work anyway.
Agreed. Basically it boils down to 'is the (potential) loss of revenue worth the effort/potential bad PR', especially if they retroactively ban the iPhone apps (or use some other method to stop them from running on the tablet but allow them to run on the phone). As you say, we'll know which way they decided in a month or two when we see what gets approved.

Quote:
There is no doubt that the iPad is a better ebook reading device if it has multiple ebook apps available.
Agreed completely. Another advantage is that it makes it an e-book reading device for people outside the US, since the iBook store seems to be US-only for now from what we've seen.
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Old 01-29-2010, 10:55 AM   #97
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Originally Posted by wallcraft View Post
I would not be surprised if Apple banned ebook apps from the iPad (and possibly the iPhone), and I would not be surprised if they did not. Either is possible, and I can't judge the odds. We will know within a month or so, when Apple starts approving (or not) iPad apps.

The best argument I can think of against banning these apps (from Apple's point of view, remember they will be giving up ebook revenue) is that the iPhone apps will work "as is" and are harder to ban retroactively, so is it worth preventing custom apps when iPhone apps work anyway.

There is no doubt that the iPad is a better ebook reading device if it has multiple ebook apps available. This is partially because of DRM lock-in (can't read your DRMed Kindle or Sony or B&N ebooks with Apples ebook reader) and partially because one reader app does not suit all readers. More choice gives a better reading experience on average.
But Apple could set it up so they are only banned on OS3.2, not the earlier versions. That would work, wouldn't it?
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Old 01-29-2010, 10:57 AM   #98
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Yes, they can and do regulate by versions of the OS for submission...
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Old 01-29-2010, 10:59 AM   #99
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I would not be surprised if Apple banned ebook apps from the iPad....
They don't ban music apps like Pandora, in fact there are numerous music-playing apps for the iPhone. Newspapers and magazines also have their own iPhone apps, so at a minimum those won't be banned either.

The most likely scenario is they will continue to prevent apps from accessing iTunes content, and that's about it. I have no doubt that the Kindle app, B&N App, Stanza, and approximately 20,000+ eBooks, will continue to be available.

Remember, Apple makes most of its money off of hardware sales, not content sales. There is no real "competing content," since more content will drive more hardware sales.

By the way, technically it'd be a snap to "retroactively" ban an app, they can yank any apps off of every iPhone at any time. It's unlikely they would use the "kill switch" for commercial uses though.
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Old 01-29-2010, 11:03 AM   #100
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imo you need to actually do some research before accusing others of lying, given the fact that a lot of devs in many fields have been saying this. The app acceptance process is actively painful.

You evidently missed both the google link, and the app rejection site mentions several games such as gravity sling, BrainGame:Summation, the Unity3D engine issue, Storm8's app removal...you didn't look very far, I'm afraid.



And no, I said a private games industry forum.



Yep, why are you doing it when these are well documented issues?
Hmm im not sure who should be doing more research?

I have just downloaded and am playing the first game you mentioned as being a rejected game Gravity sling.

Edit i should add that whilst it is available it did suffer a rejection.. details to follow but seems like a perfectly reasonable process certainly not actively painful.

"A lot of apps have been rejected recently for using this particular private method, but here’s an interesting case where two versions of the same app got different results, only a few days apart. The paid-version, Gravity Sling Deluxe, got rejected first:

Thank you for submitting Gravity Sling Deluxe to the App Store.
Unfortunately it cannot be added to the App Store because it is using
a private API. Use of non-public APIs, which as outlined in the
iPhone Developer Program License Agreement section 3.3.1 is
prohibited:

The non-public API that is included in your application is setOrientation:.

Riptide removed that call, resubmitted, and Deluxe was accepted a week and a half later."

http://apprejections.com/index.php/post/132

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Old 01-29-2010, 11:21 AM   #101
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Old 01-29-2010, 11:23 AM   #102
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But Apple could set it up so they are only banned on OS3.2, not the earlier versions. That would work, wouldn't it?
If, however, "iBooks" is initially only available in the US, one would hope the book-reading apps would continue to be available for people in other countries.
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Old 01-29-2010, 11:30 AM   #103
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If, however, "iBooks" is initially only available in the US, one would hope the book-reading apps would continue to be available for people in other countries.
Hmm good point, I'd be miffed if after buying one in the uk I was told no I can't buy books due to the intial licensing restrictions, but at the same time I couldn't install any other ebook app either!

I have a US itunes account I'll be using it with so won't effect me, but I guess this supports the idea that Apple won't be restricting other ebook apps.
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Old 01-29-2010, 11:30 AM   #104
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So what? You asked, I provided. Now you're simply bitching because of details - further research time is at a reasonable rate, pm me for details if you require it.

And they were not using a non-public API, they used an internal call with the same name as what was once a non-public API call, triggering an automated scanner's rejection. It's the sort of thing a simple manual check by someone even remotely familiar with coding standards would recognise.

Having a game rejected even once (and this was a pretty mild example of what can happen) can easily mean nasty things to your cashflow, and Apple's ever changing, inconsistent management of the app submission process is doing them no favours whatsoever - again, it's driven a lot of talented devs off.
In the original conversation you said many developers were unable to release games due to Apples rejection process.

I asked ou to name some, you doidnt you gave me a link, I searched taht link and found no games that were unreleased due to apples approval process.

I asked you for some examples.

The first one you provided is available in the app store!

if you were ever hoping that anyone pay for research you might want to firstly offer accurate information.

The process is tehre and of course isnt perfect and Im sure it HAS driven some developers off however that is their choice, Apple will not stop an app that is in line with their policies from being approved.
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Old 01-29-2010, 11:40 AM   #105
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