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			 Member 
			
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				kodev and plugin development
			 
			
			
			I am trying to figure out how to do plugin development. 
		
	
		
		
			I followed the build environment guide and got kodev run to launch koreader on my macOS machine without issue. https://github.com/koreader/koreader...oc/Building.md However, I can't figure out where to put the helloworld plugin and have it show up in the emulator. My expectation was that if I copied hello.koplugin into the debug directory it would show up in the Plugin list. However, it does not. So, how do you do plugin development with `kodev run`?  | 
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			 Wizard 
			
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			Try either koreader/plugins or koreader/koreader-emulator…debug/plugins (the latter is a symlink to the former).
		 
		
	
		
		
		
		
		
		
		
		
		
		
	
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		#3 | 
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			 cosiñeiro 
			
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			The helloworld plugin is disabled because it is only useful to read the source code. You'll need to remove https://github.com/koreader/koreader...ain.lua#L7-L10 to enable it. 
		
	
		
		
		
		
		
		
		
		
		
		
	
	You won't need to copy the plugin anywhere while you're running the emulator.  | 
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			 Member 
			
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		 Quote: 
	
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