|  05-25-2021, 02:48 PM | #1 | 
| Member            Posts: 15 Karma: 8689412 Join Date: Oct 2010 Device: PRS 505 | 
				
				kodev and plugin development
			 
			
			I am trying to figure out how to do plugin development. I followed the build environment guide and got kodev run to launch koreader on my macOS machine without issue. https://github.com/koreader/koreader...oc/Building.md However, I can't figure out where to put the helloworld plugin and have it show up in the emulator. My expectation was that if I copied hello.koplugin into the debug directory it would show up in the Plugin list. However, it does not. So, how do you do plugin development with `kodev run`? | 
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|  05-25-2021, 02:58 PM | #2 | 
| Wizard            Posts: 1,784 Karma: 731691 Join Date: Oct 2014 Location: Antwerp Device: Kobo Aura H2O | 
			
			Try either koreader/plugins or koreader/koreader-emulator…debug/plugins (the latter is a symlink to the former).
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|  05-25-2021, 07:45 PM | #3 | 
| cosiñeiro            Posts: 1,406 Karma: 2451781 Join Date: Apr 2014 Device: BQ Cervantes 4 | 
			
			The helloworld plugin is disabled because it is only useful to read the source code. You'll need to remove https://github.com/koreader/koreader...ain.lua#L7-L10 to enable it. You won't need to copy the plugin anywhere while you're running the emulator. | 
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|  05-25-2021, 11:59 PM | #4 | |
| Member            Posts: 15 Karma: 8689412 Join Date: Oct 2010 Device: PRS 505 | Quote: 
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