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#121 |
Paladin of Eris
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#122 | |
Philosopher
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#123 |
Member
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A few random notes....
I'd have to go back and re-watch to see if they actually did it, but I remember J. Michael Straczynski saying on message boards long ago that their plan for handling the "no sound in space" part of space combat on B5 was to have the musical score coordinate with the battle. So, for example, instead of hearing an explosion when a ship blew up, the music would crescendo at that point. Also on the subject of space combat, David Weber's Honor Harrington series does a great job with it. Ships turn to use their main engines to speed up and slow down, warheads are smart and guided... and their payloads are arrays of bomb-pumped lasers, getting around the "there's no medium to transmit a shock wave from an explosion" problem. Also, ECM (electronic countermeasures) to keep an enemy ship and its missiles from properly seeing you are a big part of his space combat. |
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#124 |
Illiterate newbie
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The space combat I loved the solution in one novel, just pump the route of spaceship full of "cannon balls", easily made by melting metal in 0G and then launching. Kinetic weapons are cool, other one was Heinlein with throwing some rocks, quite big ones, from the moon...
I wish they would be used more often... |
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#125 | |||
Sci-Fi Author
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Yeah, wondered about that myself, because Picard machine gunned that one borg to death in the holodeck. So why couldn't starfleet switch everyone to hard ammo? My only guess is that these are 24th century people and they just don't think like that anymore. |
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#126 |
Sith Wannabe
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Competent warriors/soldier adjust their tactics when the circumstances around them change. If they can't do that, they end up losing the war, which , if the Borg really were that superior, is the only realistic way for that plot arch to end.
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#127 | |
Geographically Restricted
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#128 | |
Geographically Restricted
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The shield would flicker, allowing return fire. |
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#129 |
Zealot
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"The same way pilots hit moving targets today. You predict where the target will be when your bullet arrives, then aim for that spot. It's called "leading the target". Anyone who's had to fire at a moving target knows about that."
Not a pilot myself, but I'm aware of this method (I blame too many computer games ![]() But what if the time lag is longer, say minutes, hours or days, during which time the location and heading of the target could drastically change? Distances in space are h-u-g-e. Even if your weapons travel to the target at the speed of light they could still take hours to reach it even if you're just trying to hit something in the same star system. If the target isn't moving in a predictable manner it would be near impossible to hit without some sort of independent ability to home in and overcome any defences the target might have, and then of course you have problem of packing the engines and fuel into a weapon and making it fast enough to arrive at the target quickly enough and with enough speed, manouevrability and machine based cunning to correct its course, evade defences and hit the target. Over greater distances it could become ridiculous. Imagine trying to shoot down a plane by trying to predict where it might be next Thursday. Hmm, all this is getting my creative juices flowing. Fun! ![]() Last edited by dworth; 01-19-2012 at 08:41 AM. |
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#130 | |
Avid reader
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#131 | ||
Autism Spectrum Disorder
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#132 |
Wizard
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I like one SF plot solution to extreme-range combat that says you can't sustain relativistic drives in deep gravity wells (solar systems). Combatants have to drop out/in of "warp" at significant distances from a planet. You can conventionally accelerate to relativistic speeds but your ship has little use in a battle as it flashes by a given target at some fraction of c and takes a year to slow down.
Of course, a related SF trope that bothers me is how ships drop out of "warp" at solar systems with nearly zero relative speed. Seems like there would be enough different system velocities (speed and direction) out there to make that absurd. |
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#133 |
Wizard
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As I recall there was several times they went hand to hand with the borg, and the bord had superior strength /etc and won those fights. I also recall Seven of Nine describing in detail how to kill a Kilon in hand to hand combat. So not so sure it be as easy as y'all think.
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#134 |
Grand Sorcerer
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Well, since warp drive is in itself absurd, and usually handled in stories as if it's just a fancy overdrive, pretty much anything goes when "dropping out of light speed." I've seen Jack McDevitt handle it a bit more realistically, but that's like saying bringing a car to a stop after doing hypersonic speeds is more realistic...
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#135 | ||
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In regards to reversion to normal space from jumpspace, exiting to normal space at the same relative velocity a ship entered jumpspace would make sense. |
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