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		#91 | |
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			 Wizard 
			
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				Location: Derbyshire UK 
				
				
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 yet the link YOU posted had no games being rejected on it. you then quoted some 'secret forums' that had this info on but couldnt name a single developer or game. Im not saying your lying but when you make a statement and I search the entire internet including your links and cant find anything.. then it does beg the question. Then if anyone asks you a question like can you give an example you ALWAYS refuse. why not just say where you got the info from? your basically trying to create arguments by making false statements and when asked to say where you read or got the info become defensive. of course your in no way obligated to do that but you SHOULD expect the type of resoponse you are getting. People on this site generally like to call people who are spreading misinformation out.  | 
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		#92 | 
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			 reader 
			
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				Join Date: Mar 2006 
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			I would not be surprised if Apple banned ebook apps from the iPad (and possibly the iPhone), and I would not be surprised if they did not.  Either is possible, and I can't judge the odds.  We will know within a month or so, when Apple starts approving (or not) iPad apps. 
		
	
		
		
		
		
		
		
		
		
		
		
	
	The best argument I can think of against banning these apps (from Apple's point of view, remember they will be giving up ebook revenue) is that the iPhone apps will work "as is" and are harder to ban retroactively, so is it worth preventing custom apps when iPhone apps work anyway. There is no doubt that the iPad is a better ebook reading device if it has multiple ebook apps available. This is partially because of DRM lock-in (can't read your DRMed Kindle or Sony or B&N ebooks with Apples ebook reader) and partially because one reader app does not suit all readers. More choice gives a better reading experience on average.  | 
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		#93 | |
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				Device: never enough 
				
				
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			 Beepbeep n beebeep, yeah! 
			
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				Location: La Crosse, Wisconsin, aka America's IceBox 
				
				
				Device: iThingie, KmkII, I miss Zelda! 
				
				
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		#95 | 
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			 Banned 
			
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			Never mind
		 
		
	
		
		
		
		
		
		
		
		
		
		
		
			Last edited by DawnFalcon; 01-30-2010 at 09:58 PM.  | 
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		#96 | |||
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			 Which side are you on? 
			
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				Join Date: Dec 2009 
				Location: Variable, currently Czestochowa, Poland. 
				
				
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		#97 | |
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			 Sir Penguin of Edinburgh 
			
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		#98 | 
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			 Banned 
			
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			Yes, they can and do regulate by versions of the OS for submission...
		 
		
	
		
		
		
		
		
		
		
		
		
		
	
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		#99 | |
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			 Professional Contrarian 
			
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 The most likely scenario is they will continue to prevent apps from accessing iTunes content, and that's about it. I have no doubt that the Kindle app, B&N App, Stanza, and approximately 20,000+ eBooks, will continue to be available. Remember, Apple makes most of its money off of hardware sales, not content sales. There is no real "competing content," since more content will drive more hardware sales. By the way, technically it'd be a snap to "retroactively" ban an app, they can yank any apps off of every iPhone at any time. It's unlikely they would use the "kill switch" for commercial uses though.  | 
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		#100 | |
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			 Wizard 
			
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				Join Date: Nov 2007 
				Location: Derbyshire UK 
				
				
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 I have just downloaded and am playing the first game you mentioned as being a rejected game Gravity sling. Edit i should add that whilst it is available it did suffer a rejection.. details to follow but seems like a perfectly reasonable process certainly not actively painful. "A lot of apps have been rejected recently for using this particular private method, but here’s an interesting case where two versions of the same app got different results, only a few days apart. The paid-version, Gravity Sling Deluxe, got rejected first: Thank you for submitting Gravity Sling Deluxe to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: … The non-public API that is included in your application is setOrientation:. Riptide removed that call, resubmitted, and Deluxe was accepted a week and a half later." http://apprejections.com/index.php/post/132 Last edited by stustaff; 01-29-2010 at 12:06 PM.  | 
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		#101 | 
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			 Banned 
			
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			Never mind
		 
		
	
		
		
		
		
		
		
		
		
		
		
		
			Last edited by DawnFalcon; 01-30-2010 at 09:59 PM.  | 
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		#102 | 
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			 eBook Enthusiast 
			
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				Location: UK 
				
				
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			If, however, "iBooks" is initially only available in the US, one would hope the book-reading apps would continue to be available for people in other countries.
		 
		
	
		
		
		
		
		
		
		
		
		
		
	
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		#103 | |
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			 Zealot 
			
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 I have a US itunes account I'll be using it with so won't effect me, but I guess this supports the idea that Apple won't be restricting other ebook apps.  | 
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		#104 | |
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			 Wizard 
			
			![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 1,055 
				Karma: 2110 
				Join Date: Nov 2007 
				Location: Derbyshire UK 
				
				
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 I asked ou to name some, you doidnt you gave me a link, I searched taht link and found no games that were unreleased due to apples approval process. I asked you for some examples. The first one you provided is available in the app store! if you were ever hoping that anyone pay for research you might want to firstly offer accurate information. The process is tehre and of course isnt perfect and Im sure it HAS driven some developers off however that is their choice, Apple will not stop an app that is in line with their policies from being approved.  | 
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		#105 | 
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			 Banned 
			
			![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 2,094 
				Karma: 2682 
				Join Date: Aug 2009 
				
				
				
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			Never mind
		 
		
	
		
		
		
		
		
		
		
		
		
		
		
			Last edited by DawnFalcon; 01-30-2010 at 09:59 PM.  | 
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