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#61 | |
Fanatic
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1) Sony's strategic situation has been terrible for a long time. Nothing about that situation supposed the idea that piracy played more than a minor part in Sony's decline. 2) Removing DRM doesn't mean pirating. Most of the people I know who go to the trouble to buy legally and remove DRM are the people who deliberately don't pirate. If someone feels piracy is OK, they're going to pirate, not bother to buy a book and disinfect it. 3) It's interesting to hear about how pirate sites work. I wouldn't know, since I have bought my 1,000+ collection of books legally and removed the DRM instead of pirating. 4) It's great that you know what you need. Please keep in mind that you are not everyone, and other people have different needs. |
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#62 | |
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![]() If you want to not depend on cloud storage of your ebooks and the continued existence of the business selling you books, then buying DRM-free, removing DRM or pirating are the only options. If Amazon goes down, your Kindle won't be able to buy books from another service. Ditto for getting your account locked out. |
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#63 | |
Wizard
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Join Date: Nov 2007
Device: Kindle PW 2013, HDX 2013, Galaxy S5 2014
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Steam solution may work for eBooks
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Thus, the Steam model may work for eBooks in the same way as it works for games. So far as I know, neither Alf nor anyone else has been able to break the Steam protection model. The Amazon practice of inserting 9 digit license numbers in the metadata of MP3 song files, may be the first step in a Steam like method of protection. It could well be applied to eBooks in the future. Its obvious to me that the ease of getting rid of protection using the Alf plug-in for Calibre makes the present DRM technology totally obsolete. The other solution is to get rid of all DRM protection entirely and TRUST all the eBook buyers never to share their files. I'm not sure authors, publishers and retailers are willing to do that. Last edited by sirmaru; 02-07-2014 at 05:06 PM. |
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#64 | |
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Going DRM-free seems frightening, but at least 2 publishers that I know of have made it a policy and haven't seen an increase in piracy. Several games stores also are DRM-free. Companies that treat customers well will keep them, because it turns out most people are decent and will pay for things that can be gotten for free if they feel they are being treated fairly. |
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#65 | |
Grand Sorcerer
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Most of the time, DRM is cracked so people can actually own what they buy (which means, that they can use it forever, should they want to, without anyone else telling them they can't, for whatever reason), not so they can distribute it for free to others. |
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#66 |
Wizard
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Join Date: Nov 2007
Device: Kindle PW 2013, HDX 2013, Galaxy S5 2014
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Link, please
You are correct. I googled and found the link but will not post it here.
That is a tragedy and means the publishers of eBooks, music, games, movies and software may be doomed. There definitely needs to be a new model of some sort to protect rights holders of those products. I really don't think customers world wide can be trusted for unprotected products like cited above including eBooks. I posted a link early in this thread showing the widespread use of piracy with software products by nation. That software includes all the products cited above. It ranges from 20% in the USA to over 70% in Armenia. Last edited by sirmaru; 02-07-2014 at 05:56 PM. |
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#67 | |
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Also, most music sold online is DRM-free mp3s. iTunes and Amazon both sell those, they can be copied anywhere and played anywhere, and again, has been for years. The music industry is doing pretty well. |
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#68 | |
Wizard
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Join Date: Nov 2007
Device: Kindle PW 2013, HDX 2013, Galaxy S5 2014
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Effect on music industry
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http://www.clickitticket.com/MoneyMusicandPiracy.asp It shows that sales of music including digital media has declined from 14.6 billion dollars in 1999 to 8.5 billion in 2008. I couldn't find any numbers after 2008. |
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#69 | ||
Grand Sorcerer
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- Complete. Game, Expansion (if any), art, CD-quality soundtrack, manual. - Ease of use. The games are patched up to the latest official patch level, and they are modified to run on newer computers (if necessary). Often, old games won't run on new computers, but GOG.com versions will. Install, DONE. - Convenient. No DRM. Pay, Download, install. On as many computers as you want. After you download the game, you can use it forever, as long as you have a computer/OS to run it on, even if GOG.com ceases to exist. - Good price. Many games cost between $5 and $10. They do release some new games too (also without DRM), for $15-$20. They often have 30-80% discounts on bundles. Some time ago they ran a ticker on their website, and I've watched it for a minute or two. On average, they sold a game every few seconds; evidentely, they're making a ton of money, and they're making it by mostly selling 10-15+ year old stuff! Quote:
It costs too much time compared to what I would pay to get a legal version directly, not to mention from a trusted source, a working one, and an unmangled one. If I can get games and books for $3-10 (€2.20 - €7.35, prices I couldn't even DREAM about 10 years ago when buying boxed games and paper books), not taking into account any discounts, I don't even THINK about pirating stuff. It's just not worth the time and hassle compared to the price. |
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#70 | |
Wizard
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Join Date: Nov 2007
Device: Kindle PW 2013, HDX 2013, Galaxy S5 2014
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Probably correct !
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With eBooks at $ 10.00 per copy it doesn't pay for ME to look for pirate copies either. Maybe those eBook prices should drop to an average of about $ 4.00 and eliminate all DRM and those looking to accumulate pirate copies will dry up. As the price drops and the features increase, the incentive to make extra copies or look for pirated versions tends to disappear. So far it appears the publishers and Apple were trying to hold eBook prices up per the latest suit which was won against them for price fixing last year. Amazon was trying to crush the prices. Maybe the others should go along with Amazon, cut the prices, increase the features and end all DRM just like with the songs. Last edited by sirmaru; 02-07-2014 at 07:23 PM. |
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#71 | |
Grand Sorcerer
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Quote:
Also, aren't there exceptions (2010 exceptions being the most recent)? |
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#72 | |||
Grand Sorcerer
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Many members on MobileRead don't pay more than $3 to $4 on average already. I often buy books for less than $3, by shopping around and using discount coupons. OK, getting the book directly through the Kindle would be faster, but if I can save $3 to $7 per book, I'll spend a few minutes on it. (Also, I often buy series. If a store is the cheapest with book 1, they are often also the cheapest with books 2 through X.) Quote:
The books don't have to be sold for next to nothing. They need to be sold for a price people are willing to pay without thinking too much about it. Thus: Price = $4.99 maximum, for a mainstream book, maybe $7.99 for a just released book from a high-profile author. Now, make sure that the books are of good quality, which means: - Nice cover - Complete TOC - Correctly indented and justified text - Nice chapter headings - (on and on: basically make the book as good as a print version would be) And last: throw in some discounts now and again: "If you buy all books in these series at once, you'll get 20% off." So, you'll pay $4.99 for Book 1, $9.99 for Book 1+2, BUT, you'll pay $11.98, for Book 1+2+3, which instantly drops the price per book from $4.99 to $3.99. I can almost GUARANTEE that a lot of people who intended to buy only Book 1 will end up buying all three, just to have the last book for $2, effectively. (Or, save $1 per book, which is the same, of course.) Obviously there should be no DRM. Uh....Wait.... I just remembered something... This is exactly what GOG.com already does! GOG.com has a lot of hard-core fans because it operates like this. I know. I'm on their boards. If a new game is coming up, many of them actually go over to the boards of the developers/publishers and bluntly state: "If you don't release the game on GOG.com, I won't buy it." I'm one of them, actually. BeamDog missed out on $40, because they refused to release their Baldur's Gate 1 and 2 remakes on GOG.com, and insist on having on-install activation DRM in them. Instant no-buy for me, even though I really want them. As soon as they release these games on GOG.com, they'll be on my hard drive before the day is out. I am quite sure that this same business model of completeness, good prices and convenience will drive e-book piracy into the ground. Yes, I've seen some GOG.com games pirated, but if you're going to pirate stuff that costs $5 for 50 hours of playing time, then you'll likely never pay for anything. I think that sort of people will actually steal from stores if they can get away with it. Last edited by Katsunami; 02-07-2014 at 08:46 PM. |
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#73 | |
Grand Sorcerer
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Join Date: Dec 2011
Location: Australia
Device: Kobo Libra 2, iPadMini4, iPad4, MBP; support other Kobo/Kindles
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Quote:
As teenagers, we used to spend most of our disposable income on music, share music (yes, there was plenty of pirating), spend hours trying to catch that radio song on tape, spend much of our free time listening to music and talking about music and bands. Most preteens and teenagers now don't do that. It's all videogames, all the time. Popular music is a side interest at best. |
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#74 | |||
Fanatic
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Location: Germany
Device: In use: Pocketbook InkPad 3, Kobo Glo, iPad Air 2
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Quote:
Now, a lot of people think that this is just a theoretical concern, as did I at once point, just don't do anything wrong and you'll never have problems. So here's a story: A while back, Steam offered a game for pre-order. The only bonus was a 10% discount, and I pre-ordered and paid in advance for it. On the exact day of the release, the game was discounted by 33%. I had no way of cancelling my order in a supported fashion, so I emailed Steam about it. They said that the 33% discount was a mistake (but didn't pull it), and that they were very sorry. However, they were neither willing to return the payment in full, nor give a cash refund, and they also refused to give me store credit. Under normal conditions, I would have charged back my payment, but with Steam I had no such option, unless I was willing to either take legal steps (over what, ten dollars?) or accept that they ban my account and thus access to games that I spent thousands on over the years. Of course, they have gotten no money from me since, but it illustrates how DRM that can't be removed or bypassed essentially imprisons you and what you paid for -- even if you are a "good customer". Quote:
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That is what you and the publishers are not giving importance to: I am a customer, not a baby with criminal tendencies who needs artificial force to do "the right thing". DRM doesn't prevent piracy, it fosters and encourages it. The music industry has shown that removing DRM globally won't kill the market (the removal came after 2008). It's not just evidence, it's hard proof, and yet publishers of books and games largely ignore it. |
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#75 | |
Guru
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Location: Estonia
Device: Kindle Paperwhite, iPad 3, Samsung Galaxy S7 Edge
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Quote:
You can't be an honest customer and buy things when no one is selling you those things. Yeah, you can say (and Americans and Brits, in particular, are usually the first to say that - it's nice to sit on a high horse when you have far more choices actually available to you!) that people in all those other countries aren't entitled to those books and films and TV shows that no one is selling them - they can just go without, it's a luxury they're not entitled to. Yeah. But it's a global world now and people don't like to feel left out. People want to participate, people in those non-important countries want to experience the same things their friends elsewhere do, people want to discuss things, people want to feel equal. So when there's no other option - well, then. Is it right? No, I suppose not. But it is the reality and it is human. And making things legally available would be one major step towards at least reducing piracy - because it is far more convenient to buy legally than to pirate, at least once you've crossed the barrier from "can't afford" to "can afford". |
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