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Old 05-05-2010, 04:53 PM   #76
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Shrug, what's wrong with Apple trying to get a cut? I don't hear anyone crying about Amazon selling all sorts of media and making a profit off of it. Sort of how corporations work, ya know? Oh wait, Walmart sells all sorts of media too! Target.. Sears..
It seems that people behave like a separate set of rules apply when Apple is involved.
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Old 05-05-2010, 06:38 PM   #77
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Tamara, I think you got it partially wrong, I think that apple puts themselves in a separate set of rules and then expects everyone else to just say, okay, and follow like good little doggies. Unfortunatle even I follow sometimes...
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Old 05-05-2010, 07:00 PM   #78
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Really? How does Apple put themselves in a "separate set of rules"?
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Old 05-05-2010, 07:24 PM   #79
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Really? How does Apple put themselves in a "separate set of rules"?
How about being the only mobile platform, where a developer has to gain approval from the OS provider AFTER an application has been completed, and has no concrete rules to go by in order to determine if their application will, or will not, be approved?

How about being the only mobile platform, where the OS provider vets every single application which the consumer has the right to install?
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Old 05-05-2010, 07:32 PM   #80
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Sonist, I'll ask again, what's your motive for trol^H^H^H^Hhanging out in this forum? Really. You seem to dodge that question.

The iPhone/iPad is Apple's platform. Plain and simple. You want to develop for it, you play by their rules. You don't like their rules. You don't develop for it. Plain and simple. There are plenty of other platforms to go out there and develop for. Apple's not a monopoly and no one forces a developer to write for Apple.

Apple also happens to be a corporation, corporations are in the business to make money. Plain and simple. They are allowed to charge whatever they want for their offerings. If you don't like their offerings. You don't buy them. Plain and simple. They're allowed to make a profit off of what they sell. Just like every other company out there.

Now, was that so hard..?

Running a closed system is hardly a "different" set of rules. Companies have done it for years. Really. Can you put 3rd party ink in your HP/Lexmark/Epson printer? Hmm. No. They put up all sorts of roadblocks to that. Can you use non-authorized Xbox games in your Xbox? No. Playstation games in your PS3? No. Nintendo games in your Wii? Hmm. No. They all have to be authorized by Nintendo. I guess Sony, Nintendo and Microsoft all should be put in the same separate category as Apple then shouldn't they? Infact, for the PS and Xbox platforms, you need to use official Sony and Microsoft development tool chains too. Woah. Imagine that, other companies keeping a lock on their hardware...

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How about being the only mobile platform, where the OS provider vets every single application which the consumer has the right to install?
"Right to install".. Really? Really??? If you're using the MacOS or Windows I suggest you read your EULA.


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Old 05-05-2010, 07:38 PM   #81
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Sonist, I'll ask again, what's your motive for trol^H^H^H^Hhanging out in this forum? ...
scottjl, do you remember that you asked a question?

I merely attempted to provide an answer.

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Old 05-05-2010, 07:44 PM   #82
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scottjl, do you remember that you asked a question?

I merely attempted to provide an answer.
Well yeah, you should have said you were the forum jester At least then I would have known not to take you seriously.
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Old 05-05-2010, 08:37 PM   #83
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You should take a look at Steve Jobs saying that he sees the App store as a billion dollar sector. Apple is estimated to have realized a quarter of a billion dollars profit from it in 2009. Plus, it's not just apps. It's all sorts of media that Apple is trying to sell you while in the walled garden, and take a cut from each sale. This includes books, even though Steve Jobs claimed a year ago that "nobody reads" anymore....
Thanks for correcting me. I said 95%, a billion dollar sector of a 50 billion dollar company is 2% (and that's expected, not even actual). So actually 98% of revenue comes from hardware, not the paltry 95% I previously quoted. I love it when I'm proved wrong!

Oh, and if you look from a profit perspective, it represents 1.47% of profit, so again, thanks for proving me wrong.
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Old 05-05-2010, 08:47 PM   #84
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Erm Android OS tablets. I am not refering to phone devices, that has no bearing on it. how many people are going to prefer iPhone for browsing at home?
You said "mobile devices" and last time I checked the 50 Million iphones and milion plus ipads are all mobile devices. Excuse me for not realizing you were really referring to a non existent device (an android tablet) and stating that is a mobile device but ignoring hte majority of mobile devices.





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Umm no I am not wrong. I am talking about my battery draining. Please tell me when you sit over my shoulder and watch my netbook die faster because I am using flash. Like I said before. Anything you will use that takes resources will drain battery life. Watching an avi file, playing a game, so saying using flash kills your battery is a ridiculous arguement. I have never seen that in my usings of laptops and netbooks.
So you've taken two, brand new, identically spec'd laptops or netbooks, ran a flash site on one and and another process on a second and let them go until the battery died? And you didn't see a difference?





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you obviously haven't seen the other threads on this where people said it doesn't affect them.
And you must have a custom built netbook that handles flash differently then every other comptuer on the planet. That must be worth some serious bucks!! Why are you waiting until the price comes down on an iPad??


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Do you have a netbook? This is the most ridiculous thing I have heard. My netbook has 9 hours (what is an iPad 10-12 hours) and mine only weighs 3 pounds.
OK, sorry, 1/3rd less battery and twice the weight (and I can't connect anywhere unless I buy a separate device and lock into a contract). And why do I doubt you actually get 9 hours? Oh, that's right, you have a 'special' netbook.

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And I would use my netbook because I prefer the keyboard, and I do all my browsing laying in bed.

As I said before this flash argument needs to die the iPad will never have it so people should stop harping on it, and people need to stop just repeating what Jobs says about flash.
Also another misconception. Flash is not just a video player. That is all.[/QUOTE]

I certainly didn't say it was only a video player, in fact, the fact that it isn't only a video player is another MAJOR reason it won't work well on a touch device. Most flash apps require mouse overs, pretty difficult to do on a touch device.
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Old 05-05-2010, 08:58 PM   #85
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Thanks for correcting me. I said 95%, a billion dollar sector of a 50 billion dollar company is 2% (and that's expected, not even actual). So actually 98% of revenue comes from hardware, not the paltry 95% I previously quoted. I love it when I'm proved wrong!

Oh, and if you look from a profit perspective, it represents 1.47% of profit, so again, thanks for proving me wrong.
What are you on about?

Apple's annual profit was about 6 billion, if my memory serves, me. You are mixing it up with sales.

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... in fact, the fact that it isn't only a video player is another MAJOR reason it won't work well on a touch device. Most flash apps require mouse overs, pretty difficult to do on a touch device.
Wrong. You are just repeating misinformation.

http://www.webkitchen.be/2010/05/04/...5-multi-touch/

Last edited by Sonist; 05-05-2010 at 09:02 PM.
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Old 05-05-2010, 09:09 PM   #86
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What are you on about?

Apple's annual profit was about 6 billion, if my memory serves, me. You are mixing it up with sales.
No, I wasn't mixing it up with sales, I was looking at gross profit here http://finance.yahoo.com/q/ks?s=AAPL+Key+Statistics which I agree is incorrect.

Based on the 10K at Apples site, 2009 net sales was 42.9B and net income was 8.2B. Regardless, 1B of 42.9B is still only 2.33% and 250M of 8.2B is only 3.04%, still much less then the 5% I originally wrote.
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Old 05-05-2010, 09:09 PM   #87
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Sonist, I'll ask again, what's your motive for trol^H^H^H^Hhanging out in this forum? Really. You seem to dodge that question.

The iPhone/iPad is Apple's platform. Plain and simple. You want to develop for it, you play by their rules. You don't like their rules. You don't develop for it. Plain and simple. There are plenty of other platforms to go out there and develop for. Apple's not a monopoly and no one forces a developer to write for Apple.

Apple also happens to be a corporation, corporations are in the business to make money. Plain and simple. They are allowed to charge whatever they want for their offerings. If you don't like their offerings. You don't buy them. Plain and simple. They're allowed to make a profit off of what they sell. Just like every other company out there.

Now, was that so hard..?

Running a closed system is hardly a "different" set of rules. Companies have done it for years. Really. Can you put 3rd party ink in your HP/Lexmark/Epson printer? Hmm. No. They put up all sorts of roadblocks to that. Can you use non-authorized Xbox games in your Xbox? No. Playstation games in your PS3? No. Nintendo games in your Wii? Hmm. No. They all have to be authorized by Nintendo. I guess Sony, Nintendo and Microsoft all should be put in the same separate category as Apple then shouldn't they? Infact, for the PS and Xbox platforms, you need to use official Sony and Microsoft development tool chains too. Woah. Imagine that, other companies keeping a lock on their hardware...


"Right to install".. Really? Really??? If you're using the MacOS or Windows I suggest you read your EULA.

Well said. I'd give you karma but I'm out today .
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Old 05-05-2010, 09:15 PM   #88
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What are you on about?

Apple's annual profit was about 6 billion, if my memory serves, me. You are mixing it up with sales.



Wrong. You are just repeating misinformation.

http://www.webkitchen.be/2010/05/04/...5-multi-touch/
How am I wrong? Where does your article say most current flash apps don't require mouse overs? It states how the current BETA allows for mouse overs and start adding them to their applications, and some developers have been using multi touch for years. Regardless, it would require a reconfig of their sites and if they are going to reconfig, they might as well not ignore 51M+ devices that can't run Flash and also happen to have the highest bandwidth and internet usage. http://www.zdnet.com/blog/apple/goog...one-usage/1316

But you're right again, it's a small market not worth thinking about.
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Old 05-05-2010, 09:16 PM   #89
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Well said. I'd give you karma but I'm out today .
+1, I gave him some of mine since you couldnt.
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Old 05-05-2010, 09:32 PM   #90
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No, I wasn't mixing it up with sales, I was looking at gross profit here http://finance.yahoo.com/q/ks?s=AAPL+Key+Statistics which I agree is incorrect.
...
The app and media sales portion of Apple's sale is rapidly growing.

Nobody is arguing that currently Apple is not largely a hardware company. But Jobs has been diversifying for years and moving away from computers. He is looking at content as a potentially important revenue source, and has a long term plan to to capture a portion of every dollar spent on content within Apple's walled garden.

Nothing necessarily wrong with this, if you like "company towns."

But more importantly to this discussion, it serves to explain many of the restrictions imposed on the iPad/iPhone ecosystem, including the lack of Flash and Java.
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