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#76 |
Evangelist
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Device: iPhone
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It seems that people behave like a separate set of rules apply when Apple is involved.
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#77 |
Connoisseur
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Device: prs600
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Tamara, I think you got it partially wrong, I think that apple puts themselves in a separate set of rules and then expects everyone else to just say, okay, and follow like good little doggies. Unfortunatle even I follow sometimes...
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#78 |
Reader of Books
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Join Date: Oct 2009
Device: none
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Really? How does Apple put themselves in a "separate set of rules"?
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#79 | |
Apeist
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Location: The sunny part of California
Device: Generic virtual reality story-experiential device
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Quote:
How about being the only mobile platform, where the OS provider vets every single application which the consumer has the right to install? |
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#80 | |
Reader of Books
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Sonist, I'll ask again, what's your motive for trol^H^H^H^Hhanging out in this forum? Really. You seem to dodge that question.
The iPhone/iPad is Apple's platform. Plain and simple. You want to develop for it, you play by their rules. You don't like their rules. You don't develop for it. Plain and simple. There are plenty of other platforms to go out there and develop for. Apple's not a monopoly and no one forces a developer to write for Apple. Apple also happens to be a corporation, corporations are in the business to make money. Plain and simple. They are allowed to charge whatever they want for their offerings. If you don't like their offerings. You don't buy them. Plain and simple. They're allowed to make a profit off of what they sell. Just like every other company out there. Now, was that so hard..? Running a closed system is hardly a "different" set of rules. Companies have done it for years. Really. Can you put 3rd party ink in your HP/Lexmark/Epson printer? Hmm. No. They put up all sorts of roadblocks to that. Can you use non-authorized Xbox games in your Xbox? No. Playstation games in your PS3? No. Nintendo games in your Wii? Hmm. No. They all have to be authorized by Nintendo. I guess Sony, Nintendo and Microsoft all should be put in the same separate category as Apple then shouldn't they? Infact, for the PS and Xbox platforms, you need to use official Sony and Microsoft development tool chains too. Woah. Imagine that, other companies keeping a lock on their hardware... Quote:
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#81 |
Apeist
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#82 |
Reader of Books
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#83 | |
Member
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Device: Kindle
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Quote:
Oh, and if you look from a profit perspective, it represents 1.47% of profit, so again, thanks for proving me wrong. |
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#84 | |||||
Member
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Device: Kindle
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I certainly didn't say it was only a video player, in fact, the fact that it isn't only a video player is another MAJOR reason it won't work well on a touch device. Most flash apps require mouse overs, pretty difficult to do on a touch device. |
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#85 | ||
Apeist
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Quote:
Apple's annual profit was about 6 billion, if my memory serves, me. You are mixing it up with sales. Quote:
http://www.webkitchen.be/2010/05/04/...5-multi-touch/ Last edited by Sonist; 05-05-2010 at 09:02 PM. |
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#86 | |
Member
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Device: Kindle
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Quote:
Based on the 10K at Apples site, 2009 net sales was 42.9B and net income was 8.2B. Regardless, 1B of 42.9B is still only 2.33% and 250M of 8.2B is only 3.04%, still much less then the 5% I originally wrote. |
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#87 | |
Evangelist
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Device: iPhone
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#88 | |
Member
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Join Date: Jan 2010
Device: Kindle
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Quote:
But you're right again, it's a small market not worth thinking about. |
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#89 |
Member
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Join Date: Jan 2010
Device: Kindle
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#90 | |
Apeist
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Quote:
Nobody is arguing that currently Apple is not largely a hardware company. But Jobs has been diversifying for years and moving away from computers. He is looking at content as a potentially important revenue source, and has a long term plan to to capture a portion of every dollar spent on content within Apple's walled garden. Nothing necessarily wrong with this, if you like "company towns." But more importantly to this discussion, it serves to explain many of the restrictions imposed on the iPad/iPhone ecosystem, including the lack of Flash and Java. |
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