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#106 | |
Apeist
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Join Date: Oct 2008
Location: The sunny part of California
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Quote:
And, yes, one may have a "right," if they've bought a box which is widely acknowledged as hackable, is heavily advertised as offering Live benefits (including non-game stuff like Netflix,) and if you've been paying Live fees for a while. But you and a few others, don't seem to get the larger, "slippery slope" point. It also appears, that the economic argument for the role of hackers and "pirates" in an non-competitive environment, escapes you. Yeah, we got it, you HATE "pirates." You're headed straight to DMCA heaven.... As I said above, "bleh." Last edited by Sonist; 11-14-2009 at 03:00 AM. |
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#107 |
Wizard
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Join Date: Dec 2008
Device: BeBook, Sony PRS-T1, Kobo H2O
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#108 |
Apeist
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Join Date: Oct 2008
Location: The sunny part of California
Device: Generic virtual reality story-experiential device
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#109 |
Wizard
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Join Date: Dec 2008
Device: BeBook, Sony PRS-T1, Kobo H2O
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#110 | |
Zealot
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Device: Kobo Glo
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Quote:
Besides what do you advocate? Companies being forced to let everyone use their service regardless of the consequences? Regardless of the fact that this would open up the system to cheaters on a massive scale that would inconvenience the vast majority of people who don't play copied games? I hate this me me me culture where everyone has rights but no one seems to want to be responsilbe either. Like I've said earlier I have a modded box but if/when it gets banned I won't go crying about it and try to force MS to let me back on THEIR network. Last edited by deltop; 11-14-2009 at 07:07 AM. |
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#111 |
Banned
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Karma: 2682
Join Date: Aug 2009
Device: N/A
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Again, what happens when you get banned is well documented. So...
They "could" purchase games. But they won't. And writing them off as customers simply because they've verifyably played one pirates game? Is a bluntly stupid thing to do... the number of hardcore pirates is small. Not banning the hardware (but nuking the account, with their achievements and gamerscore, which matters more to most of them!) for good means there's a chance you'll regain them as customers. This is.. not very advanced psychology. I'm also not going to argue UK advertising law with you either, two law students agree with me that there's a clear expectation issue regarding the adverts. And if there is an expectation, then that does indeed tie Microsoft's hands and negate large portions of their terms and conditions. I'm quite willing to stand by my beliefs with a heck of a lot more just than my opinion, I'm interested in taking part in (and am trying to) a startup based on them. If we can get funding, we'll be doing some...interesting...games. Last edited by DawnFalcon; 11-14-2009 at 08:04 AM. |
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#112 |
Banned
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Join Date: Feb 2009
Location: South of the Border
Device: Coffin
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It's all a pointless merry-go-round anyway. This whack-a-mole security game will always end up a fruitless endeavour. The Light Touch fix puts all those 'banned' consoles back on live.
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#113 |
Banned
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Um. There are some substantial barriers to it working without having done a keyvault dump prior to recent updates, and having the keyvault of another 360 and having them being exclusive (both can't be on at the same time) on XBox live.
This is not an easy fix, or one which will be widely applied. It's a dedicated hacker's fix. |
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#114 |
eBook Enthusiast
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Location: UK
Device: Kindle Oasis 2, iPad Pro 10.5", iPhone 6
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Isn't it a lot easier simply to follow the terms of service and not mod your XBox?
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#115 |
Banned
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Yes. What does that have to do with the pragmatic view that writing customers off entirely after they've used a modified drive firmware just dosn't make sense for revenue?
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#116 |
eBook Enthusiast
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Location: UK
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Perhaps Microsoft feel that those who really do want to carry on playing legally bought games will go and buy another XBox, and hence it will be beneficial to revenue?
There's perhaps also the point that doing something like this, which has been so widely reported in the press, may perhaps deter people from wanting to use pirated games in the future. ie, it demonstrates that they are serious about their terms of service. |
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#117 | |
Banned
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Join Date: Feb 2009
Location: South of the Border
Device: Coffin
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#118 | |
Banned
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Karma: 72193
Join Date: Feb 2009
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Device: Coffin
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#119 |
eBook Enthusiast
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Location: UK
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I strongly suspect that it's impractical to charge £5 for modern games, considering their enormous cost of production. Personally I just wait a couple of months, and then buy a 2nd hand copy. That's generally about half the price of buying new.
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#120 |
Banned
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And how do you think that helps the industry?
I'm interested in legal ways of undercutting the second hand games industry, like a proper returns mechanism, incidentally. (For a console, a return would de-authorise the game of you've copied it to the hard disk and remove it from your achievements/gamerscore, for instance) Moejoe - I think you misunderstand the current hack. Unless you have a previous keyvault dump via Xell, there's nothing which can be done, and most people won't have done that (I don't even have a working 360, I'd add, I just subscribe to "know thy enemy"). There's no proof that cheaper casual games suffer from less unauthorised copying. Actually, there's some evidence the rate's higher because of perception-of-value issues. More, cutting games price (which I agree is a good idea, for other reasons, just not that much) is basically impossible on consoles because the platform holders take a fixed cut, not a percentage. |
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