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Old 04-05-2025, 01:27 PM   #16
Piecho
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Quote:
Originally Posted by Himbeer View Post
Hi, please try the armhf release I just uploaded.
Thank you for the update.
I tried wit the same WAD. Screen goes black when I run it from KUAL. If I lock the screen I see the emulators screen in about 40% of the Kindle screen size. I cannot interact, game freezes the device. I see that the WAD is loaded, but cant play.

Last edited by Piecho; 04-05-2025 at 01:38 PM.
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Old 04-05-2025, 02:23 PM   #17
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Quote:
Originally Posted by Piecho View Post
Thank you for the update.
I tried wit the same WAD. Screen goes black when I run it from KUAL. If I lock the screen I see the emulators screen in about 40% of the Kindle screen size. I cannot interact, game freezes the device. I see that the WAD is loaded, but cant play.
Ahh sorry I didn't see you mentioned you have a Paperwhite, unfortunately I haven't made the resolution dynamic so it doesn't work on screens that aren't 800x600 like the basic Kindle. Sorry for that. I might fix it in the future.

Last edited by Himbeer; 04-05-2025 at 02:24 PM. Reason: Typo
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Old 03-29-2026, 01:45 PM   #18
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Cool Doom for every touchscreen Kindle

It was a bit bugging me that the Doom port for our beloved Kindle was still a bit buggy (no proper high resolution display support) - so I took some time to correct the resolution issues. Hopefully it should run correctly on any touch Kindle.

Heck, Doom runs natively even on my videoprojector, why not on the Kindle?

Made some optimizations for the rendering too (dithering is precomputed, framebuffer filled linearly), so it should run faster.

Still, it's mostly unplayable, but heck, it's cooler than cool

The attached file contains the executables for PW2 and HF architectures; the architecture is detected automatically at startup. It also has launcher for the original Doom and Doom2 (just download and copy DOOM.WAD and DOOM2.WAD in the doom folder).
Attached Files
File Type: zip kindle_doom.zip (340.6 KB, 51 views)
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Old 03-29-2026, 01:47 PM   #19
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Quote:
Originally Posted by kbarni View Post
It was a bit bugging me that the Doom port for our beloved Kindle was still a bit buggy (no proper high resolution display support) - so I took some time to correct the resolution issues. Hopefully it should run correctly on any touch Kindle.

Heck, Doom runs natively even on my videoprojector, why not on the Kindle?

Made some optimizations for the rendering too (dithering is precomputed, framebuffer filled linearly), so it should run faster.

Still, it's mostly unplayable, but heck, it's cooler than cool

The attached file contains the executables for PW2 and HF architectures; the architecture is detected automatically at startup. It also has launcher for the original Doom and Doom2 (just download and copy DOOM.WAD and DOOM2.WAD in the doom folder).
Did you upload the source code somewhere or are you willing to send a pull request?
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Old 03-30-2026, 07:05 AM   #20
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Quote:
Originally Posted by Himbeer View Post
Did you upload the source code somewhere or are you willing to send a pull request?
PR sent.

Source code is here with github release here.
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Old 03-30-2026, 07:22 AM   #21
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PR sent.

Source code is here with github release here.
Awesome, thanks a lot! I'll update the main post soon.
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Old 04-01-2026, 06:48 AM   #22
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Last edited by kbarni; 04-02-2026 at 02:11 AM.
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Old 08-27-2026, 07:04 AM   #23
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And now with sound too! Music and sound effects in their full midi beauty right in your speakers!

Grab the latest release right now!
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Old 09-12-2026, 04:31 AM   #24
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Question Can you or anyone give me a version of this doom on kindle for my pw3

Quote:
Originally Posted by Himbeer View Post
Ever wanted to play Doom on your Kindle?
No?
Either way, here is a Doom port with touch controls for jailbroken Kindles (currently only tested on KT3):

Controls:

Attachment 200902

Installation:
Like any other KUAL extension
  • Jailbreak your Kindle
  • Install the KUAL extension by unzipping the correct file for your device into the extensions folder on your Kindle.
    • for Kindle firmware versions below 5.16.3, choose the release with armel in the file name
    • for Kindle firmware versions 5.16.3 and above, choose the release with armhf in the file name
  • Put your doom.wad into the folder of this extension (the doom.wad contains the copyrighted game data and can't be redistributed, but you can find it online)
  • Launch using KUAL
  • To exit, press the ESC on-screen button, select "Quit Game", then Enter, then Y (see below for the button locations)

Supported devices:
  • KT3
  • Probably other 800x600 touch Kindles
  • High resolution devices like the Paperwhite are currently not supported


Background info:
Framebuffer display and dither code based on gmplay and Doom port based on doomgeneric.
For compilation I used this Docker container.

You can find the source code here: GitHub (for your own eyes sake, you should not look at it, my C skills are awful)
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