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Old 08-30-2026, 11:15 AM   #1
Jellby
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Gameplay

While updating the translation I found out this new "feature" that is under construction, that seems to be an interactive AI-generated "choose your own adventure" kind of game. While it can be something cool or entertanining, is it really something that belongs in an ebook management (+ conversion + edition) software? I'd say it should at least be a plugin.

Last edited by Jellby; 08-30-2026 at 01:34 PM.
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Old 08-30-2026, 11:36 AM   #2
Comfy.n
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IMHO, it is a plugin. As in "can be ignored", albeit built-in one.

On the other hand, I find it exciting that calibre is such a powerful, expandable software.
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Old 08-30-2026, 11:39 AM   #3
kovidgoyal
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It's there to help me build and test the AI backends and of course because it is fun. And no it wont be exposed anywhere in the calibre UI, at most, it might be an optional action you can add via Preferences->Toolbars if it turns into something more broadly useable. And I have to say I am quite enjoying playing the game even in its current not fully developed form.

Last edited by kovidgoyal; 08-30-2026 at 11:48 AM.
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Old 08-31-2026, 02:44 AM   #4
un_pogaz
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Hmm, not a very fan of the builtin Toolbars button.

As I already say to Kovid in a private exchange, is great for development purposes that require command line to be run, but I want drawing a line to display a bouton of it, there it realy fall in plugin domain. It's way too far from Calibre.
Okay, it would technicaly a opt-in freature, but even so, it a way to far to be in the builtin Toolbars buttons list in my opinion.

So, what I propose is that the main code remain in Calibre, but everything related to the toolbar button and InterfaceAction code should be put into a real plugin with the short description "Add a toolbar button for the CYOA developement feature."

It would be the best compromise for me.

Last edited by un_pogaz; 08-31-2026 at 04:56 AM.
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