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Old 03-04-2025, 10:01 AM   #2536
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Originally Posted by Karellen View Post
I don't like the "soap-opera" effect of higher fps movies. It looks so unnatural to me.
You would find it looks more natural as you got used to it. No more judder. Less blur, and overall more enjoyable.

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Old 03-04-2025, 10:03 AM   #2537
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Did you ever stop to consider that your preferences are not objective facts, nor are they universally shared?

30 (technically 29.97) and 60 frames per second video trips uncanny valley reactions in many people: they're "too fast" for TV and cinema, yet too slow comapred to natural vision. For people like this, people like me, HFR video does look worse than traditional 24 frames per second film.
If you play video games, play them at 24FPS and see how you like them. Then play them at 60FPS and you won't want to play at 24FPS.
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Old 03-04-2025, 10:08 AM   #2538
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Apple is the company that took us backwards. Before the iPhone, cell phones had easily replaceable batteries. The non-replaceable batteries carried over to other portable electronics. That is all the fault of Apple.

Thankfully in 2027 (thank to the EU), the iPhone and other battery powered electronics will have to be easily user replaceable. I look forward to seeing what the 2027 iPhone is going to be like. I'm not sure if this carries over to earbuds and headphones. But if it does, I look forward to seeing the AirPod Pro with replaceable batteries.
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Old 03-04-2025, 11:06 AM   #2539
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If you play video games, play them at 24FPS and see how you like them. Then play them at 60FPS and you won't want to play at 24FPS.
Sigh. Sorry (not sorry) but you do not get to tell me how my brain works. Accept the fact that your preferences and mine differ, and move on.
Thank you.
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Old 03-04-2025, 11:10 AM   #2540
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If you play video games...
I play this video game called "cmd.exe" but I have no idea how many FPS it is.
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Old 03-04-2025, 11:13 AM   #2541
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If you play video games, play them at 24FPS and see how you like them. Then play them at 60FPS and you won't want to play at 24FPS.
Watching movies is passive, and is a series of still images.

Gaming is active. The player controls the camera, not the cinematographer. Game images are not still frames; the game engine has to calculate everything to display and then draw it faster than user input. Glitches happen. Stutters happen. Screen tearing happens. Input lag happens.

Last edited by ownedbycats; 03-04-2025 at 11:16 AM.
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Old 03-04-2025, 11:50 AM   #2542
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Gaming is active. The player controls the camera, not the cinematographer. Game images are not still frames; the game engine has to calculate everything to display and then draw it faster than user input. Glitches happen. Stutters happen. Screen tearing happens. Input lag happens.
For some people, such as myself, high frame rates in some video games can contribute to motion sickness-like symptoms. Nausea is not a fun time. Nor are uncanny valley reactions. Combine them and it's quite unpleasant.

See also: first person is more immersive. No, it's less immersive for me, because a) simulation sickness and b) my natural field of view is nearly 180 degrees and not the 70-90 degrees first person games typically present.
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Old 03-04-2025, 11:54 AM   #2543
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For some people, such as myself, high frame rates in some video games can contribute to motion sickness-like symptoms. Nausea is not a fun time. Nor are uncanny valley reactions. Combine them and it's quite unpleasant.

See also: first person is more immersive. No, it's less immersive for me, because a) simulation sickness and b) my natural field of view is nearly 180 degrees and not the 70-90 degrees first person games typically present.
Yeah. A lot of games I have to turn off motion blur and/or reduce the resolution from the 1920x1080 because I can get dizzy and nauseous.

VR is hopeless - I once tried a demonstration and ended up almost vomiting on the shop floor.

Last edited by ownedbycats; 03-04-2025 at 11:58 AM.
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Old 03-04-2025, 01:29 PM   #2544
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Apple is the company that took us backwards. Before the iPhone, cell phones had easily replaceable batteries. The non-replaceable batteries carried over to other portable electronics. That is all the fault of Apple.
The electronics industry had been moving towards non-replaceable batteries for years prior to iPhone: iPhone debuted in 2007. Compaq iPaq had non-replaceable batteries in 2000 (iPod is a year later in 2001). Palm Tungsten line had non-replaceable batteries in 2003. Sharp were moving towards non-replaceable batteries in the Zaurus line around that time as well.
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Old 03-04-2025, 01:38 PM   #2545
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Yeah. A lot of games I have to turn off motion blur and/or reduce the resolution from the 1920x1080 because I can get dizzy and nauseous.

VR is hopeless - I once tried a demonstration and ended up almost vomiting on the shop floor.
Any of the "cinematic" settings are hot garbage: motion blur, depth of field, film grain, whatever else I forgor. See previous about "immersion": my eyes don't do any of these things.

Only VR game I found that I can play for more than 10 seconds is Beat Saber. Because it's not "me" moving.
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Old 03-04-2025, 01:52 PM   #2546
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Any of the "cinematic" settings are hot garbage: motion blur, depth of field, film grain, whatever else I forgor. See previous about "immersion": my eyes don't do any of these things.

Only VR game I found that I can play for more than 10 seconds is Beat Saber. Because it's not "me" moving.
Oh god, the film grain. I have it enough in real life (visual snow, comorbid with migraines), I don't need more of it.

I was kind of disappoined that Half-Life: Alyx was VR-only.
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Old 03-04-2025, 02:04 PM   #2547
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The electronics industry had been moving towards non-replaceable batteries for years prior to iPhone: iPhone debuted in 2007. Compaq iPaq had non-replaceable batteries in 2000 (iPod is a year later in 2001). Palm Tungsten line had non-replaceable batteries in 2003. Sharp were moving towards non-replaceable batteries in the Zaurus line around that time as well.
Yes, Apple didn't invent that either
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Old 03-04-2025, 03:00 PM   #2548
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I recently had to finally replace my beloved Galaxy S10e. It had long since stopped receiving OS updates or security updates, but it still ran just fine. Unfortunately, the battery was clearly starting to swell on it, as I could see gaps developing in the casing. I ended up buying an S24, because it was mostly the same dimensions, and as much as I hate to be tied to an ecosystem, I'm pretty much all-in on Samsung at this point (I have a phone, a tablet, a watch, and earbuds--all of which play very nicely with each other and not much else). The S24 came out the logical conclusion simply because I won't have to upgrade it for another six years, if Samsung's word is to be believed.

But other than the fact that the S24 is faster, it feels like a regression in so many ways. It loses the headphone jack. It loses the SD slot. The fingerprint sensor moved from a hardware scanner that was built into the power button to an under-screen scanner that feels way less accurate. It loses the Bixby button (which, admittedly, I rarely used, but as a remapped camera button it wasn't bad). All in exchange for a slightly faster processor, and some AI crap that I don't use.

There's a part of me that wonders if I should have just paid a guy at a mall kiosk to put in a new battery, and then tried to load LineageOS onto it. Oh well.
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Old 03-04-2025, 03:21 PM   #2549
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I recently had to finally replace my beloved Galaxy S10e. It had long since stopped receiving OS updates or security updates, but it still ran just fine. Unfortunately, the battery was clearly starting to swell on it, as I could see gaps developing in the casing.
Nonremovable battery? I've replaced the battery twice on my phone. Once it swelled, the other time it started turning off at random (figured it out when taking pictures of my cat and the camera flash killed it (the phone, not my cat)).

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Old 03-04-2025, 04:17 PM   #2550
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Has anyone won a Nobel prize whilst working for any of today's tech giants — Apple, Amazon, Nvidia, Alphabet, Microsoft, Meta etc.

Bell Labs & IBM employees have won 11 and 6 respectively.
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