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#196 |
Junior Member
![]() Posts: 3
Karma: 10
Join Date: Dec 2021
Device: Kobo Forma
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App is working fine now but i get alot of Download time out messages when opening manga on almost all websites. Anyone have the same issue?
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#197 |
Weirdo
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 839
Karma: 11003000
Join Date: Nov 2019
Location: Wuppertal, Germany
Device: Kobo Sage, Kobo Libra 2, Boox Note Air 2+
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Many pages have changed their API endpoint since the last UMR release so that's why you get all those timeouts. Unfortunately, until an update is released, you'll have to resort to the old school downloaders and manually transfer the cbz files to your kobo.
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#198 |
Junior Member
![]() Posts: 1
Karma: 10
Join Date: Feb 2022
Device: Kobo Libra 2
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Hey everyone,
New eReader here. Just picked up a Kobo Libra 2. Has anyone installed UMR on a Libra 2? I followed the instructions on first page. Installed NickelMenu successfully and installed UMR. When I start UMR, the screen becomes darker, the screen is inverted, and no touch is registered. |
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#199 |
Weirdo
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 839
Karma: 11003000
Join Date: Nov 2019
Location: Wuppertal, Germany
Device: Kobo Sage, Kobo Libra 2, Boox Note Air 2+
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UMR doesn't work on the new Kobo devices. Also, half of the manga sites don't work anymore since they either changed their API or went disfunct in the meantime.
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#200 |
Junior Member
![]() Posts: 9
Karma: 10
Join Date: Oct 2019
Location: Italy
Device: Kobo Glo, Kobo Clara HD, Kobo Libra H2O
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Is this project dead?
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#201 |
Junior Member
![]() Posts: 1
Karma: 10
Join Date: Feb 2022
Device: Kobo Forma
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Still not fixing inverted screen issue for Forma
hey just downloaded the application and after tying the following 3 different lines in the sub tread to no avail. I am inserting them into ultimatemangareader.sh right after the other export codes just editing through windows words. when changing codes files dont always update on my forma is that the issue or is it something else? any help is welcomed currently when i click the top left it closes the app (press button on far right hand corner)
export QT_QPA_PLATFORM=kobo:touchscreen_rotate=90:touchsc reen_invert_x=0:touchscreen_invert_y=0:logicaldpit arget=108 echo 3 > /sys/class/graphics/fb0/rotate touchscreen_rotate=auto90 touchscreen_invert_x=auto0 touchscreen_invert_y=auto0 |
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#202 | |
Junior Member
![]() Posts: 1
Karma: 10
Join Date: Mar 2022
Device: Libra 2
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Quote:
I'm interested in updating this app to support my eReader (libra 2) Sadly, I have no prior experience with developing for an eReader and was wondering if you could give me some pointers. Thank you |
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#203 |
Connoisseur
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 80
Karma: 63118
Join Date: May 2018
Device: Kobo Aura One
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Easter release!
Hey guys a new release is out fixing the outstanding issues with the broken manga sources!
FBInk is now used as the management backend for the screen orientation and should work automatically without any parameter tweeking. Unfortunatley however, thouch inputs remain broken on the newer devices, that is something I can not figure out without having an actual device for testing and debugging. Maybe someone else can find a way tho ![]() Happy easter everyone https://github.com/Rain92/UltimateMa...ses/tag/2.14.0 |
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#204 |
Connoisseur
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 80
Karma: 63118
Join Date: May 2018
Device: Kobo Aura One
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#205 |
Connoisseur
![]() Posts: 94
Karma: 10
Join Date: Jan 2017
Device: Kobo Glo HD
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Is there a way to make it work directly from Sergey's launcher (cool reader)?
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#206 |
Member
![]() Posts: 14
Karma: 10
Join Date: Sep 2020
Device: kobo
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Hi OfficerAction,
I wasn't using the app since a while and luckily you posted a new version. However, it seems that there has been some modifications to the touch. And with this new version touch is not working with Libra H20 (1st gen) I activate the log (see below), the touch is correctly catched but the touchpoint is not generated due to clause to "Avoid reporting a contact in released state more than once" that is valid even for the first contact. Any idea ? Maybe the clause if (!m_typeB && contact.state == Qt::TouchPointReleased && !m_lastContacts.contains(key)) sould be if (!m_typeB && contact.state == Qt::TouchPointReleased && m_lastContacts.contains(key)) Just a guess. Thanks ------------ Part of the log .... Connected successfully in 17249 ms. qt.qpa.input: EV_KEY qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_KEY qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TRACKING_ID 0 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_X 1620 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_Y 184 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS PRESSURE qt.qpa.input.events: EV_ABS code 0x3a: pressure 18; bounding to [0,0] qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TOUCH_MAJOR qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_SYN MT_REPORT && lastEvent was not EV_SYN qt.qpa.input: Contact state: Qt::TouchPointReleased qt.qpa.input: EV_SYN SYN_REPORT qt.qpa.input: Erase contact since touchpoint released qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TRACKING_ID 0 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_X 1620 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_Y 184 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS PRESSURE qt.qpa.input.events: EV_ABS code 0x3a: pressure 18; bounding to [0,0] qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TOUCH_MAJOR qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_SYN MT_REPORT && lastEvent was not EV_SYN qt.qpa.input: Contact state: Qt::TouchPointReleased qt.qpa.input: EV_SYN SYN_REPORT qt.qpa.input: Erase contact since touchpoint released qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TRACKING_ID 0 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_X 1620 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_Y 183 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS PRESSURE qt.qpa.input.events: EV_ABS code 0x3a: pressure 20; bounding to [0,0] qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TOUCH_MAJOR qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_SYN MT_REPORT && lastEvent was not EV_SYN qt.qpa.input: Contact state: Qt::TouchPointReleased qt.qpa.input: EV_SYN SYN_REPORT qt.qpa.input: Erase contact since touchpoint released qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TRACKING_ID 0 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_X 1620 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS MT_POS_Y 181 qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS PRESSURE qt.qpa.input.events: EV_ABS code 0x3a: pressure 21; bounding to [0,0] qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_ABS TOUCH_MAJOR qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: Contact state: Qt::TouchPointPressed qt.qpa.input: EV_SYN MT_REPORT && lastEvent was not EV_SYN qt.qpa.input: Contact state: Qt::TouchPointReleased qt.qpa.input: EV_SYN SYN_REPORT qt.qpa.input: Erase contact since touchpoint released Last edited by kiwilex; 04-20-2022 at 08:17 AM. |
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#207 |
Connoisseur
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 80
Karma: 63118
Join Date: May 2018
Device: Kobo Aura One
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#208 |
Connoisseur
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 80
Karma: 63118
Join Date: May 2018
Device: Kobo Aura One
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#209 |
Member
![]() Posts: 10
Karma: 10
Join Date: Apr 2022
Device: Kobo Libra 2
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Any word on if the touch point stuff got it working on new devices? I'd be willing to be test candidate to help out if needed. I'm also tempted to pull the project and try fiddling with, but I don't know where to really begin since I haven't done any dev like this before. But I can struggle and beat my head against the wall with the best of them!
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#210 |
Member
![]() Posts: 10
Karma: 10
Join Date: Apr 2022
Device: Kobo Libra 2
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Looking through a bunch of the Github stuff looks like this would need a linux setup to do a majority of the compiling yeah? Haven't had to set one of those up for personal use in a while....
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