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		#136 | |
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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		 Quote: 
	
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		#137 | |
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			 Zealot 
			
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		 Quote: 
	
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		#138 | |
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			 Zealot 
			
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		 Quote: 
	
 i really need to have another crack at getting a toolchain up and running. would be so easy to drop the extra case statements into kindleinput.c but i can't recompile it.  | 
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		#139 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			hmm, well I had a look at getting this to x-compile on my system (briefly) and noted that the x-tools sysroot and a few other bits would need looking at before I could go for a complete build with the makefile as-is. 
		
	
		
		
		
		
		
		
		
		
		
		
	
	still not to much hardship I don't think, for my setup You say you have no toolchain. Might be no harm in liaising with Hawhill about what flavour exactly of TC he is using and go down that road. At least the makefiles will work OOTB   Just a thought.
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		#140 | 
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			 Carpe diem, c'est la vie. 
			
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			I was planning to use this to stuff keypresses into the keyboard input event device: 
		
	
		
		
		
		
		
		
		
		
		
		
	
	http://www.linuxquestions.org/questi...er-4175416506/ I did not test it yet though, but it looks like a great solution for my needs. A C source code example is provided at the link.  | 
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		#141 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			Excellent reference as ever. cheers mate 
		
	
		
		
			EDIT: tested as working on the k5 built: me@dev ~/GIT $ g++ -o keycodesKindle ./keycodes.cpp Spoiler: 
 So. Yep works. Seemingly Last edited by twobob; 10-14-2012 at 09:12 AM. Reason: refactoring, Seemingly  | 
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		#142 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			further to this... 
		
	
		
		
			still "unworking" but pictured options.  | 
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		#143 | 
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			 Member 
			
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				Emulator Skin
			 
			
			
			I'm not much of an artist but here's what I managed as a skin for the emu (Kindle 3 keyboard), by cooking together some images. 
		
	
		
		
			It's not quite what I wanted, as I couldn't figure out how to force the Kindle into using a full screen image. You can simply make a pictures folder, place the image in there and navigate to it after starting fbgnuboy. Great work by the way with the emulator  
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		#144 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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				mockups
			 
			
			
			EDIT: NOTE: THIS TEMPLATE I PROVIDE HERE WOULD BE FOR A CODE LEVEL CHANGE VERSION:   THE SIMPLE OVERLAY SKIN IS PROVIDED BELOW, THAT ONE WORKS WITH THE EXISTENT PLAYER. THANKS... 
		
	
		
		
			Spoiler: 
 EDIT: Okay I mocked up some graphics that should "just fit" if anyone wants to try it. (This would be via the code...) I haven't ordered dithered them yet. but could upon request. HTH EDIT: Okay so I will trim them up as per width="572" height="829" (your pic) and give your pictures folder thing a try. Thanks ![]() err.... Exactly how are you loading the picture? thanks   I DID IT BELOW VIA EIPS... HTH Last edited by twobob; 11-23-2012 at 07:41 PM. Reason: added pngs with alpha and without bundle (and now Gimp file)  | 
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		#145 | |
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			Okay so I got it as a simple script. 
		
	
		
		
			picture attached. gb-flash.jpg should be the size as pictured in second screenie. /mnt/us/usr/bin/run-game (or something) Spoiler: 
 or the old favourite (THIS SCRIPT ASSUMES /mnt/us/fbgnuboy for the game engine and /mnt/us/fbgnuboy/roms for the games locations!!!) I high-lighted all the location calls so you can check you have them right... Spoiler: 
 Tested as working on mine. manages loading GB and GBC files just fine. simply enter the first part of the filename. like ast for ast.gb or ast.gbc. ![]() remember Aa Key is "enter Key" for load script. Z X A S (I think?) for the games ; ) HOME to exit. : ) Quote: 
	
 Last edited by twobob; 12-09-2012 at 08:53 PM. Reason: putei "$(ls ./roms | sed -e 's/\.[a-zA-Z]*$//')" - fixed up the spaces - duh thanks MR! ;)  | 
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		#146 | 
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			 Member 
			
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				Launchpad
			 
			
			
			How does Launchpad load the script or is the emu started with shortcut keys? 
		
	
		
		
		
		
		
		
		
		
		
		
	
	I know this is probably something obvious, but it's driving me potty...  | 
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		#147 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			SHIFT G B   (oh and you have to do it within .7 of a second, like really fast) 
		
	
		
		
		
		
		
		
		
		
		
		
		
			as in SHIFT (Stop pressing shift) G Then B to reload the scripts when you add a new one. Shift Shift Space. so Shift (let go) G B then the script will run.... (assuming you have the files in the right place of course.) IF it fails? check the /mnt/us/gnuboy.log : ) I have one (horror story) video done showing it running. Ill add another one showing the script. It running anyways: Hehehe. This looks like footage from "The ring" or "The Blair Witch Project" heh! EDIT: And here is me running it via a script. SHIFT G B and ast Aa are the only things typed. Last edited by twobob; 11-23-2012 at 10:54 PM.  | 
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		#148 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			frogger is a big success
		 
		
	
		
		
		
		
		
		
		
		
		
		
	
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		#149 | 
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			 Enthusiast 
			
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			Can you port it to K5? Just make gameboy buttons tuch-usable and thats all...
		 
		
	
		
		
		
		
		
		
		
		
		
		
	
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		#150 | 
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			 ( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Tır 
			
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			I was thinking the same thing. 
		
	
		
		
		
		
		
		
		
		
		
		
	
	The touch tech is available in the err.... let me think... "Mplayer Gui" thread. Just fiddle the script about a bit, don't "draw" anything and test for hits - then pass them to the game. This is when Hawhill jumps in and says "Stop messing around with that ancillary rubbish and just code it into the app..." speaking of which @Hawhill. any chance I could get a dump of your exact CTNG settings? Would be appreciated. The source is bundled with the app. so choices are: strap something over the top. figure out where to inject key presses (I would guess /proc/keypad but that's a total guess) - load it as part of a script. actually add the relevant bits to the code which would comprise either a) doing it right and having a simple config for this kind of thing (future proof) b) just hacking in the support for the device at hand. Okay, well I don't have the means to build this right now (I have tried a couple of times) given a few more Build config pointers perhaps I could. My overlay solution is speculative also I would like to point out, reliant of finding how to pass key events to the app. HTH  | 
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