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Old 05-05-2010, 07:32 PM   #80
scottjl
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Sonist, I'll ask again, what's your motive for trol^H^H^H^Hhanging out in this forum? Really. You seem to dodge that question.

The iPhone/iPad is Apple's platform. Plain and simple. You want to develop for it, you play by their rules. You don't like their rules. You don't develop for it. Plain and simple. There are plenty of other platforms to go out there and develop for. Apple's not a monopoly and no one forces a developer to write for Apple.

Apple also happens to be a corporation, corporations are in the business to make money. Plain and simple. They are allowed to charge whatever they want for their offerings. If you don't like their offerings. You don't buy them. Plain and simple. They're allowed to make a profit off of what they sell. Just like every other company out there.

Now, was that so hard..?

Running a closed system is hardly a "different" set of rules. Companies have done it for years. Really. Can you put 3rd party ink in your HP/Lexmark/Epson printer? Hmm. No. They put up all sorts of roadblocks to that. Can you use non-authorized Xbox games in your Xbox? No. Playstation games in your PS3? No. Nintendo games in your Wii? Hmm. No. They all have to be authorized by Nintendo. I guess Sony, Nintendo and Microsoft all should be put in the same separate category as Apple then shouldn't they? Infact, for the PS and Xbox platforms, you need to use official Sony and Microsoft development tool chains too. Woah. Imagine that, other companies keeping a lock on their hardware...

Quote:
How about being the only mobile platform, where the OS provider vets every single application which the consumer has the right to install?
"Right to install".. Really? Really??? If you're using the MacOS or Windows I suggest you read your EULA.


Last edited by scottjl; 05-05-2010 at 07:43 PM.
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