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Old 03-04-2025, 04:42 PM   #2551
JSWolf
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Join Date: Nov 2006
Location: Roslindale, Massachusetts
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Quote:
Originally Posted by ownedbycats View Post
Watching movies is passive, and is a series of still images.

Gaming is active. The player controls the camera, not the cinematographer. Game images are not still frames; the game engine has to calculate everything to display and then draw it faster than user input. Glitches happen. Stutters happen. Screen tearing happens. Input lag happens.
All video is a series of still images put together to make a moving image. It's just that 60FPS makes a smoother more realistic moving image.
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