Quote:
Originally Posted by ownedbycats
Watching movies is passive, and is a series of still images.
Gaming is active. The player controls the camera, not the cinematographer. Game images are not still frames; the game engine has to calculate everything to display and then draw it faster than user input. Glitches happen. Stutters happen. Screen tearing happens. Input lag happens.
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All video is a series of still images put together to make a moving image. It's just that 60FPS makes a smoother more realistic moving image.