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Old 03-04-2025, 11:50 AM   #2542
ratinox
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Posts: 808
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Join Date: Oct 2016
Location: Somewhere in Time
Device: Forma, iPad Mini
Quote:
Originally Posted by ownedbycats View Post
Gaming is active. The player controls the camera, not the cinematographer. Game images are not still frames; the game engine has to calculate everything to display and then draw it faster than user input. Glitches happen. Stutters happen. Screen tearing happens. Input lag happens.
For some people, such as myself, high frame rates in some video games can contribute to motion sickness-like symptoms. Nausea is not a fun time. Nor are uncanny valley reactions. Combine them and it's quite unpleasant.

See also: first person is more immersive. No, it's less immersive for me, because a) simulation sickness and b) my natural field of view is nearly 180 degrees and not the 70-90 degrees first person games typically present.
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