Quote:
Originally Posted by ownedbycats
Gaming is active. The player controls the camera, not the cinematographer. Game images are not still frames; the game engine has to calculate everything to display and then draw it faster than user input. Glitches happen. Stutters happen. Screen tearing happens. Input lag happens.
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For some people, such as myself, high frame rates in some video games can contribute to motion sickness-like symptoms. Nausea is not a fun time. Nor are uncanny valley reactions. Combine them and it's quite unpleasant.
See also: first person is more immersive. No, it's less immersive for me, because a) simulation sickness and b) my natural field of view is nearly 180 degrees and not the 70-90 degrees first person games typically present.