03-31-2012, 06:58 PM | #181 | ||
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It's been ages since I unpacked my Groos... ...but yes, I keep them away from the Sage's pup. Speaking of doggies, I was practically expecting Rudolfo to show up on Angel, during the Groo arc. http://www.imdb.com/character/ch0030989/bio Quote:
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03-31-2012, 07:51 PM | #182 |
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03-31-2012, 08:06 PM | #183 | |
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(Stanley Weinbaum's MARTIAN ODYSSEY, for example.) Early on there were so many, Campbell practically refused them on principle during the Golden Age of ASTOUNDING. That didn't stop Farmer or Harrison (GREEN ODYSSEY, DEATHWORLD Series) from using that "hoary old" format in the 50s-60s to great effect. Or John Ringo in VORPAL BLADE much more recently. (Among others.) For that matter, Roddenberry might have sold STAR TREK as "Wagon Train to the stars" but the format for the original series and the bulk of STNG was the travelogue ("To boldly go..."). Mix in some morality play and you have the core ST formula. Fast forward another generation or so and you get the STARGATEs. (Even the near-miss SLIDERS was a travelogue at heart.) Everything old is new again... ...when somebody does something worthy with it. Simply put, you never know where the next great story is coming from. Might even be time for a new take on SF travelogues... |
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04-01-2012, 04:08 AM | #184 |
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People have always (for whatever reason) wanted to hear stories about adventurers who travel to strange lands and meet strange people. This was as true in the time of the Odyssey as it was when Stanley's books about exploring Africa were popular.
The problem is that we mostly explored everything and met most of the strange people on earth by 1900. Which was just in time for certain genres of SF to come along and pick up the slack by journeying to strange new worlds, etc. SF is a lot of different things...but one part of it is simply an opportunity for someone to travel to a strange land and interact with the strange autochthones and observe their curious customs. Or vice versa. |
04-01-2012, 08:54 AM | #185 | |
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The Vice-versa has given us some pretty good stories in decades past. Hal Clement's ICE WORLD comes to mind. Sometimes *we* are the strange autochthones hosting the intrepid explorers. SF is at its best when it can be different things to different people at the same time; presenting both sides of a conflict so that to some people the story appears optimistic (Yay! the good guys won!) while to others pessimistic (Do those people realize the disaster they've just created for themselves?). In LENSMEN you root for the Galactic Patrol and the Arisian camp as they hurl light-speed planets at the fortified bases of the Eddorian proxies or blow up their suns. Never mind the poor enslaved BEMS who had no say in electing their tyrannical leaders or even learned to sing Kumbaya. Optimistic? Pesimistic? The good guys win... through genocide. Uplifting for the Galactic Patrol kicking Boskone rears but definitely a downer for the Boskonians. But it's all in good fun. (And the Galactic Patrol definitely stood their ground on that one. ) SF: Ideas explored for fun and insight. We just need more explorers. Last edited by fjtorres; 04-01-2012 at 08:56 AM. |
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04-01-2012, 10:52 AM | #186 | |
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Last edited by ApK; 04-01-2012 at 10:55 AM. |
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04-01-2012, 11:49 AM | #187 | |
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(It is also why I didn't bring up the critics of Asimov's Foundation who argued the bad guys had won at the end of second foundation. Sometimes you need to take stories within their own context rather than the reader's.) |
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04-01-2012, 06:08 PM | #188 |
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04-01-2012, 07:01 PM | #189 |
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04-02-2012, 08:35 AM | #190 | ||
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I think that the problem is about what is supposed to happen. Normally you can play a game until you win. You can try it again and again and eventually it's all going to be alright in the end. But there are some games where if you play in campaign mode there are missions that you can't win and you find out that you have to lose for the story to move forward. So you get the optimistic: if you work hard enough and/or if you are good enough you will win, and the pessimistic: you are going to lose anyway. Quote:
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04-03-2012, 04:22 PM | #191 |
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I completely agree with this and that's why my sf books are deliberately plotted to be fun and uplifting. Some people take issue with my books because of this, but I don't care. Robert Heinlein sometimes had dystopian worlds but his characters always looked to a positive future.
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04-03-2012, 05:07 PM | #192 | |
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