10-21-2013, 09:35 PM | #61 |
monkey on the fringe
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The 3.5" display is great for an audio player. For anything else, it sucks!
Works great for my iPt4, since I only use it for audio. |
10-22-2013, 01:32 AM | #62 |
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10-22-2013, 01:38 AM | #63 | |
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The best of times, and the worst of times. The Apple people will be elated, and sorely disappointed at the same time. Beyond the fire circle where the dancing is going on, the Android, Windows, and RIM folks will watch with curiosity and a bit of jealously. Such enthusiasm! Exorbitant and inappropriate or not! |
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10-22-2013, 05:20 AM | #64 | |
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10-23-2013, 12:29 AM | #65 | ||
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I've been so busy that I didn't have time to return to this thread earlier, but there are just two things I didn't want to leave hanging:
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Now that they've copied Android's practice and come up with auto-layout, a scalable interface, they can no longer claim to have the ideal pixel perfect layout for every size device. They are less certain what they are going to get from various developers. At any rate, despite claims to the contrary, for the majority of mainstream Android apps today, there is no loss of quality going from smaller tablets to larger ones. I have used 3 sizes of android devices and don't notice any loss of quality going from 5" to 7" to 9" -- even on Facebook. I don't use Facebook. but I was interested to see if the claims made in this thread that it suffered on a larger tablet were true. I don't see it. Maybe Android scalability had issues in the early days -- with Froyo and Gingerbread -- but Android development has come a long way since. So my point is, scalable GUIs are fine. And Apple has evidently agreed, belatedly adopting its own version -- Auto Layout. Quote:
I stand by my prediction that they will eventually cave in and go at least 4.5" -- if not 5" -- in the near future. --Pat |
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10-23-2013, 04:10 AM | #66 | |||
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The point is that developers have the choice - you can do pixel-perfect or you can do scalable (nothing forces you to use auto layout). The practical difference between android and iOS is that the difference in number of screen sizes available frequently leads to different choices on the two platforms. /JB |
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10-23-2013, 10:01 AM | #67 | |||
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From a user standpoint, I don't see the difference either. Apps on Android today are not substantially different from those on iOS in terms of GUI quality. In the early days of Android, there may have been a big difference, depending on the app, but not in 2013. --Pat |
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10-23-2013, 10:47 AM | #68 | |||
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As it happens, I believe there still is some difference - if you want to design an optimal UI for each combination of size, aspect ratio and resolution you have more work to do to cover all Android devices than all iOS devices. /JB |
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10-23-2013, 01:05 PM | #69 | ||||
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"When Apple went Retina on both iPhone and then iPad, the pixels were exactly twice the resolution in each dimension. Thus apps created for one scale to the other seamlessly. Apple apps are designed pixel by pixel. Android designed for objects to scale and automatically move around to accommodate the wild wild west of screen sizes, ratios, and resolutions." Quote:
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--Pat |
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10-23-2013, 02:30 PM | #70 | ||
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/JB |
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10-23-2013, 08:08 PM | #71 |
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They are really not that far off considering for most of its existence, up to the iOS6 introduction, iOS was restricted by its lack of easy scalability. I stand by my original opinion that this was a limiting factor – along with stubborn adherence to dogmatic beliefs and other factors – which restricted diversification until after the death of Jobs.
--Pat |
10-24-2013, 03:00 AM | #72 | |
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You may think the difference is insignificant, but I disagree. The first claim is demonstrably factually incorrect, while the second is at least arguable. Personally, I find that factual incorrectness weakens an argument! :-) /JB Last edited by jbjb; 10-24-2013 at 03:02 AM. |
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10-24-2013, 08:49 AM | #73 | |
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You have to nitpick in order to find fault with my argument. That's fine with me. --Pat |
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10-24-2013, 09:49 AM | #74 | ||
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/JB |
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10-24-2013, 10:04 AM | #75 | ||
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--Pat |
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