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#31 |
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This type of thing isn't going away but it's not going to kill books as a media form. If it were, text-based graphic novels (See: Stardust) would have won out by now. For the most part if people want to read they'll read.
But sometimes people don't want to read. Some of the arguments on here for interactivity in detective novels are, in my opinion, missing the point. Heavy Rain (PS3) is actually a perfect example of that sort of thing - a choose your own adventure book dressed up as a game. There's a market for it, but it's tough to argue that it's a book. Yes, you could have the crime scene explorable without actual interactivity but why? In On Writing Stephen King talks about what the medium is, exactly. It's not intended to be a fixed story. If you want a fixed story with visuals associated with everything watch a movie. The point of a novel is that it's created by both the reader and the writer -- it's two-way. The author's job is to give you just enough information so that the reader is able to create the image in their heads. That way each person will be reading a unique novel, one personal to them and fluid based on that person's thoughts and ideas at the time of reading. A re-read therefore should be reading a new book that just happens to have all of the same words. Now that's all specifically tied to fiction, and there's definitely an argument to be made for interactivity in nonfiction books. Most nonfiction books would be greatly aided by such a format. But will it kill the existing novel? There's no way. Some stories work better in the imagination (and on the written page) and some work better on screen. Some work best as an amalgam of the two (Comics/Graphic Novels), and some work best as poetry. All the iPad does, all any computer can do, is create a new medium between comics and movies (See: Broken Saints) and add animation to children's books. Is it a game changer in nonfiction? Definitely. In fiction? No. Not at all. |
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#32 | |
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+1 ![]() During my lifetime books have been killed off by: Radio - who wanted to be bothered reading once you could just sit and listen? Movies - they killed reading even quicker. TV - clearly nobody would need another book once the box came along. Computers -I think we all know how Bill Gates killed books almost single handed. Video Games - it's well known that nobody under 40 has read anything since they arrived. Audio books - why bother turning page when somebody can do it for you. Books have been dead for so long now - and killed so many times too - that so called booksellers now get prosecuted for necrophilia. Don't they? ![]() |
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#33 | |
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Any developers out there, please get this done post haste ![]() |
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#34 | |
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So, someone can spend a few months writing and editing their own book, throw it into something as simple as PowerPoint with stock clip art and snazzy transitions and sell it themselves on a web site like SmashWords. Didn't take much know-how or a large corporation to accomplish that. Is it the best way to go about putting together an interactive work? No, probably not. But some well known bands started out in a garage. And, think of the new market opportunity for someone to develop an authoring system for writers that helps them assemble some sort of animated/interactive works. Maybe Adobe should get on this one. Don't knock it until you've tried it, it's not as hard as it looks... |
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#35 | |
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The only training I did was reading the manual. That was over five years ago, so goodness knows what you can do now. ![]() Cheers, Chris |
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#36 | |
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That's all silly. Authors generally get a royalty that's a certain percent of each book sold. An interactive book like this would generally sell for more than the plain text version. So even though other's did the multimedia work, the author would get more out of each copy sold since they're getting the same percentage of a higher list price for the interactive book. The people who do the multimedia stuff probably don't get royalties, the companies probably just pay them for hours of work, or a flat rate to create the content for them. That all depends on the author having a decent contract etc. of course, but there's no reason authors have to get screwed by interactive books. They'll still get their royalty at the least, and it will probably be a bit more than for a sold copy of the print version as the interactive book should sell for a higher price most of the time. |
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#37 | |
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The "interactive" aspect of this books consists of having (every third page or so) a random object under the influence of gravity dropping down. All you do is spin the ipad around and the object tumbles about. Worse, in some cases, such as when the rose petals fall, the framerate slows to a crawl, making it an annoyance more than anything. And as you said, of course it needs sound, and much more interesting interactions, maybe puzzles, animations, etc. I like the idea of it, but I give it about a 3/10 in execution and I don't recommend it to anyone. |
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#38 |
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[deleted post]
Last edited by scottjl; 04-14-2010 at 05:02 PM. |
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#39 |
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I'm guessing that if you have viewed that video (ad?), then you have seen all the good parts...just like a lot of the ads for movies.
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#40 |
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I don't see the utility in this as a vital educational tool. The danger with trying to use video demonstrations is the same as analogies, that is it can put students into a form of tunnel vision where they fail to abstract concepts. The risk is that students will latch onto simple demonstrations of said concepts that are in themselves flawed in a general setting.
Example: Try demonstrating to a student what dividing a number by two means in a visual realm. A lot of teachers will use the apple example, where given an apple, dividing something by two would be like chopping an apple in half. That analogy fails in the general realm because it's not applicable to dividing by fractions. Also, I find sound, and video a distraction from reading. If you are supposed to be reading a math book that talks about certain concepts, having a clickable video on the page will mean more often than not, that the student is going to be paying more attention to the video examples than what is being said in the text. Because we are most likely dealing with byte size limits, videos and audio portions are going to fall short of what text can say. Not only that, but many novels are either not transformable to an animated story board, or will suffer from having a poorly adapted storyboard. Les Miserables has been adapted to stage, movie, and musical many times and none of them will be as complete as it's original text. To suggest that the unabridged Les Miserables is unnecessary to read and that an adapted storybook is a suitable replacement, is the basic equivalent to vandalism. |
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#41 |
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like any tool, it may only be applicable to certain tasks. there may be little use for an a/v component to a math book, but what about history? sciences? art? any sort of vocational training? students being able to watch a re-enactment of a battle can get a visual understanding of what a war is like, not just try text. science books showing experiments that are too dangerous or costly for students to actually perform in the classroom. an art book with a rotatable 3d image of a sculpture, or a/v history of a piece of artwork safely tucked away in a museum in another country. any vocational class could benefit from a video of a task actually being performed so that a student can review it easily as many times as they want learning proper technique and safety before turning on the arc wielder/router/chainsaw. how about a medical student who gets to read about a procedure as well as see an a/v clip of it right on the page.
ok. so interactive books aren't for you. don't discount them from someone else though. i am fortunate to be the type of person who can sit down with a text book, read it cover to cover, and learn what it has to teach. i have a few peers who envy me of that "ability" because they were more the "hands on" type and need to go through something to learn it. to each his own. Last edited by scottjl; 04-14-2010 at 10:17 PM. |
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#42 |
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The merit lies not in the tool itself but how it's used.
That fact that you could build something poorly with it doesn't take away from the fact that in the right hands it has more options than a plain text book and could also be used to create material of high quality. You can have boring and overly concrete text books or dull uninspiring face-to-face teachers too. Both may utterly fail to fire up the minds of the students. I'm sure we can all recall examples. Any limitations here are more likely to be with our own imaginations than with any particular failing of the tools. Last edited by ChrisC333; 04-14-2010 at 11:06 PM. |
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#43 |
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Agreed Scott.
For some educational purposes interactive books can be great, for others not so much. But even a math book I can see some possibilities. I.E. for the practice problems have solutions be able to be revealed one step at a time so a student can figure it out if they're stuck at one step and then go back to working it out. Vs having either the whole solution--or worse just the answer and giving up as they can't figure out how to get that answer. There are a lot of possibilities IMO, if people are open minded rather than just being book worms who feel that reading is the only way to learn etc. For some things there's not substitute for plain old books--especially literature etc. But in other areas combining media has a ton of potential both for just entertainment and reference purposes, as well as educational purposes. Last edited by dmaul1114; 04-14-2010 at 11:59 PM. |
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#44 |
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And all this talk about what could be done has me really thinking the iPad is just begging for some sort of HyperCard like development studio so people could put together their own simple apps quickly and easily. It's too bad Jobs would probably never go for it as those apps wouldn't be likely to generate a lot of revenue for the App store.
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#45 |
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Yep, we'll never see that on the iPad.
Android tablets will have more potential on that front. |
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