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#31 |
Wizard
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#32 | |
Wizard
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Quote:
And yes, they should drop region locking for sure. Conversely, Australia's government could just quit banning games and being prudes in general. |
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#33 |
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The hacking thing? It's an urban legend. No more. Altered controllers, and some people do alter them, don't need any form of modchip but offer a minimal advantage (if any). The controller rate limiting and so on is done on the Xbox itself.
And no, I think you mistake why cracking region locking is legal in Australia. It's because they tend to be lumped into "Asia", and get releases months after the US and Europe, if at all for many games. It's actually a consumer-friendly law. |
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#34 |
Wizard
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http://www.digitaltrends.com/gaming/...rom-xbox-live/
That article at least mentions modded consoles to cheat. It's definitely possible--if the console can play pirated games, hackers can then hack the game and make changes, unlock things without earning them, load altered save files etc etc. |
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#36 |
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Erm. Unlocking achievements using saves and altering save files most certainly dosn't need any form of console modding.
It's the usual uninformed article, that's all. |
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#37 |
Wizard
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Fair enough. I just loathe pirates and cheaters and hackers, so I'll never lose sleep over stuff like this.
But something, use it as intended, or don't buy it IMO. Stick with PCs and PC gamings if you want to be able to mod and customize stuff. Consoles are for those of us that don't want to screw with that stuff and just want to put in a game and play. |
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#38 |
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You don't lose sleep by the fact they're catching a pretty high percentage of legitimate users with this? kay... and all that they're doing with the ban is absolutely ensuring that those customers, in general, will never play a legit game again on that console.
A "you're naughty, reverse the hack and you can come back"? Well, they might buy legit games for it again. |
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#39 |
Wizard
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They can play any game they want, just not online as the Xbox live user contract clearly states that modded consoles can be banned from the service.
Again, if people don't like the product because of region locks and what have you, don't buy it. The PS3 is out there without such problems for those people. If you buy a product and hack it/mod it when there are clear implications stated for doing so, you have to be willing to live with the consequences. You have to decide if it's worth voiding the warranty and possibly being banned by from Live. Last edited by dmaul1114; 11-12-2009 at 04:14 PM. |
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#40 |
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Yes, and I'm arguing it's badly counter-productive, because it actually increases unauthorised copying. (There are other ways to do it, like blocking access to modded consoles while detecting them as modded, and stripping game achievements and gamerscore for those games, which would achieve the same result and keep future revenue possibilities open!)
And there are these little things like consumer rights to consider, which Australia has when it's explicitly authorised modding because of region locking. You can't handwave them away. I'm very much in the "pragmatist" school of thought when it comes to unauthorised copying. I bitterly oppose measures which would drive us into the same corner as the music industry, despite some people's best efforts...the games industry is poorly enough regarded enough as it is! Last edited by DawnFalcon; 11-12-2009 at 04:20 PM. |
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#41 |
Wizard
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I can see that. It's just not something that affects me as I just buy a console, play games, beat them and trade them on Goozex and have never cared about modding, and fortunately don't live in Australia or other places with game banning, poor selection, etc. that necessitates importing.
And I did say they need a better way to detected modded consoles than what they have now. I fully support banning consoles from live that have been modded to accept pirated discs--but yes, they need to find a way to inconvenience less of the legitimate users. But really, there are no legitimate mods--products are sold and meant to be used as is--with the exception of customizable things like PCs. They just need to get rid of the stupid region locks so that there is no reasonable need to mod a console. |
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#42 |
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As far as I'm concerned, making sure people can exercise their rights is just as important as making sure that they can't go beyond them*. While it might not matter to you, it does matter to a lot of people.
*And I argue that major changes are needed there as well, such as a proper returns system (which removes your achievement/gamescore next time you're online), which would cut much of the second hand market off at the knees. But noo, can't return software... (*thud*) |
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#43 |
Wizard
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#44 |
Wizard
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I'm just not big on consumer rights on that front I guess.
As long as companies are up front about what you can and can't do with their product, and what the penalties are for breaking that agreement, so people know what the consequences are I have no problems with limiting usages of products. Again, just don't buy them if you don't like how they work. I always avoided iPods and buying from iTunes for such reasons--now moot that it's DRM free. I just don't get the point of buying and hacking stuff--I just avoid leisure products that don't do what I want or have DRM I can't live with. |
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#45 | |
Wizard
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Quote:
Buy the the product, and you just voted with your wallet that your ok with the DRM or other restrictions that bother you. Don't buy it and wait and buy something that's less restrictive and you send the message that those are the type of products you want. Don't go break copyright laws to get around it and then try to justify it. Last edited by dmaul1114; 11-12-2009 at 04:35 PM. |
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