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Old 10-01-2022, 10:12 PM   #31
kovidgoyal
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That will be a bug in Qt again.
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Old 10-01-2022, 10:13 PM   #32
Mich06
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Oups, sorry, I have mixed-up left and right : Monitor 1 is right, Monitor 2 is left, and Calibre splashes from the left side of Monitor 2 to the right side of Monitor 1.
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Old 10-02-2022, 06:18 AM   #33
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Quote:
Originally Posted by kovidgoyal View Post
That will be a bug in Qt again.
It happened already in Calibre 5.x
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Old 10-02-2022, 07:16 AM   #34
chaley
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Quote:
Originally Posted by Mich06 View Post
My setting is different, I have two monitors side by side. Monitor 1 is on the left. When the shortcut is on Monitor 1, Calibre window splashes correctly on Monitor 1, and remembers size and position. When I move the shortcut to the right monitor, Calibre splashes in a gigantic window spreading from the right side of the right monitor to the left side of the left monitor... Haven't tried calibre launch from the taskbar, though.
It could be tied to the nVidia driver, but I doubt it, because no application, so far, happen to behave that way on my system...
FWIW, this doesn't happen for me.

The experiment: monitor 1 is on the left, 2 on the right. Running calibre 6.6.1 with a shortcut on monitor 1 opens calibre where it last closed, on monitor 1. I move calibre to monitor 2 and close it. Using the shortcut on monitor 1, calibre opens where it was on monitor 2. I then move the shortcut to monitor 2 and repeat the above. Same outcome.

The monitors are driven by the Intel UHD Graphics adapter inside my Intel NUC10i7FNB. The full HW and SW version information is here:
Spoiler:
Intel(R) UHD Graphics

Report Date: Sunday, October 2, 2022
Report Time [hh:mm:ss]: 12:11:24 PM
Driver Version: 30.0.101.1660
Operating System: Windows* 10 Pro (10.0.19044)
Physical Memory: 16184 MB
Vendor ID: 8086
Device ID: 9BCA
Device Revision: 04
Graphics Output Protocol (GOP) Version: 9.0.1107
Current Resolution: 1280 x 1024

Processor: Intel(R) Core(TM) i7-10710U CPU @ 1.10GHz
Processor Speed: 1608 MHz
Processor Graphics in Use: Intel(R) UHD Graphics
Shader Version: 5.1
OpenGL* Version: 4.6
OpenCL* Version: 3.0
Vulkan* Version: 1.3.205
CUI Appx Version: 3.3.0.0

* Microsoft DirectX* *
Runtime Version: 12.0
Hardware-Supported Version: 12.0

* Devices connected to the Graphics Accelerator *
Active Displays: 2

* Digital Display *
Display Type: Digital
Serial Number: FZZL6HA093998
DDC2 Protocol: Supported
Gamma: 2.2
Connector Type: DisplayPort
Device Type: DisplayPort

* Digital Display2 *
Display Type: Digital
Serial Number: 11166A9501590
DDC2 Protocol: Supported
Gamma: 2.2
Connector Type: DisplayPort
Device Type: Digital Display
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Old 10-03-2022, 05:38 AM   #35
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Quote:
Originally Posted by chaley View Post
FWIW, this doesn't happen for me.

The experiment: monitor 1 is on the left, 2 on the right. Running calibre 6.6.1 with a shortcut on monitor 1 opens calibre where it last closed, on monitor 1. I move calibre to monitor 2 and close it. Using the shortcut on monitor 1, calibre opens where it was on monitor 2. I then move the shortcut to monitor 2 and repeat the above. Same outcome.

The monitors are driven by the Intel UHD Graphics adapter inside my Intel NUC10i7FNB. The full HW and SW version information is here:
Ok, I just redid the experiment, and now it works as it should ! The last time I tried, though, on Calibre 6.1, the bug was still there. Now it is gone... I suppose something changed and was unnoticed, either in Qt6 or nVida driver.
Thanks a lot for all your answers !
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