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#31 | |
Wizard
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Sure, paper books will disappear sooner or later. For straight text reading very quickly, I guess. Ebooks are just too convenient. |
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#32 | |
Overenthusiastic Noob
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People don't buy or value paper books because they're convenient, but mostly because of all the imagery associated to it: the weight of Culture, an emotional & physical (smell, touch) bond to the object, the tangible owning of it, putting it on shelves as decoration or a status statement, gifting, etc. The oh-so-convenient-but-not-tangible-ebook doesn't compete in all of those areas. If authors/publishers/retailers focus on and develop those paper-specific qualities, I think paper still has a long life ahead of it. |
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#33 |
Addict
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The scenario of ebooks eventually replacing mass market paperbacks, but hardbacks or other high quality editiuons still being printed, sounds plausible to me.
Paper books disappearing completely in the forseeable future, not so much. |
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#34 | |||
Wizard
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#35 | |
Overenthusiastic Noob
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Then we have several different things happening there: * Something that I thought was exclusively French: the idea that books are the pinnacle of Culture (with a capital c); * The idea that books are the most (if not only) intelligent leisure, all other forms of entertainment or culture are dumber (and therefore less desirable, because intelligence and austere-ness are benchmarks of value); * That there exists an objectively definable "pure" way of creating or interacting with a book, that would garantee the above qualities, and that any deviation from it would be by definition negative. Those ideas also seem strange to me. |
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#36 |
Grand Sorcerer
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At one time books were a status symbol as well. One of the french kings (I forget which) had a large library comprised of some 24 volumes. This was before the printing press made mass production possible of course. Back then people would chain their books to the table to prevent visitors leaving their homes with more baggage than they arrived with.
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#37 | |
Chasing Butterflies
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If you can crack that system and change one word in all my copies of "1984", then you probably could have done the same with my print copy as well - since either scenario basically involves a conspiracy so vast that I'm screwed either way. ![]() |
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#38 | |
Overenthusiastic Noob
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Hell, I'm guessing I'm not the only one here who bought a book they were probably never gonna read only because it would make them look smart if displayed in the living room :P |
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#39 | |
Chasing Butterflies
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![]() Oh, yeah, Don Quixote in the original Spanish? Yeah, I have that in my library. *sniff* ![]() |
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#40 |
Fledgling Demagogue
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Algiedi:
The innovations you're describing are actually old tech. They were tried during the past six decades with varying degrees of popularity. This isn't to say it would be impossible to do something new with them, but only to show that they've previously come and gone. Multiple-choice interactivity: First done in the 60s in the first hypertext novel, which was by Julio Cortazar. The title of the book, appropriately, is Hopscotch. The original software for hypertext writers preceded the web's popularity and was called Storyspace. "Afternoon, a story," by Michael Joyce is the most famous example and was written in Storyspace in 1987. Animations, music and interactive graphics: You're describing the CD-ROM books of the mid-80s as popularized by the Voyager Corporation (or as they called them, "expanded books"). Obviously, this is an interesting approach for encyclopedias and has been used that way many times. It was all originally based on Hypercard for the Mac and eventually written in a program called Director. It's possible that someone will find a way to standardize and popularize some of these ideas all over again, as people return to books and the page (or "page"). But I would argue that part of the book's new charm is its particularity as a book. Our e-readers' popularity is due to convenience and economy of space, not flashy new narrative techniques. Everyone assumed the demographic was senior citizens, but look how that has changed. Reading is the equivalent of a straight shot of whiskey: An undiluted experience. It's pure content, and once you acquire a taste for it, you won't be able to slake your thirst elsewhere. The true interactive quality of fiction is its collaboration with the imagination of the reader: Reading is a workout for the imagination and builds associative muscle. Adding extra graphics and music would only dilute that effect. In my view, the richest medium for interactive multimedia narrative is not literature at all but rather gaming. In the 90s, we began to see full-blown narratives and stories in games that were far quirkier than those in standard movies: Fatal Frame, even the first two Silent Hill installments. Later, we have odd games like Rule of Rose, which uses dissonant chamber music scored for strings as its soundtrack, features graphics that look like a surrealist painting by Dorothea Tanning, and takes place in a 1930s orphanage that is modeled on Lord of the Flies and occasionally becomes a steampunk submarine floating improbably in the sky. Additionally, you have the hypertext story as film/novel in games like Indigo Prophecy (a/k/a Fahrenheit) and Hotel Dusk, all of which proceed by way of multiple-choice questions, puzzle-solving and other such activities on the part of the player, who can also change the ending. Sandbox games offer a level of freedom of choice that can't really exist in books; it isn't about multiple choice cutscenes but rather the player moving through free environments. In the future, when graphics and game engines reach something like their peak, I expect sandbox vacations to be marketed to those who are too broke or too lonely to vacation for real (senior citizens, people who are bedridden, the person who needs a bit of time to escape after a grueling work week but can't physically go anywhere, etc., etc.). Of course, the content will get far more interesting when the sorts of people who make independent and academic films will have access to realistic gaming engines as new filmmakers are now able to do advanced editing and cgi on a budget. Last edited by Prestidigitweeze; 05-23-2011 at 01:14 PM. |
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#41 | ||
Wizard
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As Prestidigitweeze pointed out, we've been down that road before. The idea isn't really that new. I think the only thing that modern technology would bring to the equation is to make the experience more realistic (both in sound and video). I think that these improvements, along with the new delivery system (as opposed to disks or CDs/DVDs) is what would potentially be more appealing than those older attempts. These new media will be somewhat of a threat to books, if things go in the multimedia direction, if for no other reason than companies have limited resources. Secondly, ask yourself this question: How many kids do you know that play video games, rather than read? Reading will only go down further on the proverbial totem pole, if the multimedia e-book idea caught on. Quote:
Don't get me wrong: I probably watch TV and listen to music far more than I end up reading, but books engage your mind more than those other things do. This may vary somewhat from culture to culture, but in the U.S., at least, being "well-read" is a sign of intelligence that has no equivalent in movie or video game media. Last edited by bhartman36; 05-23-2011 at 01:50 PM. |
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#42 | |
Bob Avey
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#43 |
Connoisseur
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I think there will be print books for quite some time. This is one of those things that will eventually fade out to all or near all ebooks.
I think text books and things with more techinal aspects as well as picture books could stay in print. However, there is little reason (other than presonal preference) to need a print copy of a novel or low graphics books. Now, some ereaders and tablets now have great capabilty to display graphics heavy books in high quality. Eventually printed text books and pitcure books will likely see bigger dips in sales as well. The thing is that there are so many people who are still stuck on paper books that it may take a generation or two before ebooks completely take over. |
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#44 | |||||
Overenthusiastic Noob
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The one thing that made me think this could happen is very simple: lately I've either talked to or read about a significant number of authors that want to create in this kind of way - going beyond the text. Quote:
I'd also say as a "multimedia" creator that saying that only non-visual media develops imagination is nonsense (although I wouldn't say that to my friend because I like her very much). Quote:
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As for other people, once again correlation doesn't mean causation. Kids read less books but play more video games does not necessarily mean one is the cause of the other. People that I know that read don't read because they don't play games (actually in my experience they often go together), but because they got parents who were big readers, used to hang out in libraries a lot, etc. But then again one can read while playing video games. Bioware games anyone? Or would anyone here dare say that if it's not on paper it's not truly reading? ![]() Quote:
I'll just conclude by a quote from the great philosopher Yahtzee: "[...] art is only as good as the culture that surrounds it. A game could give the most extraordinary emotional experience in the entirety of human culture and bring tears to the eyes of a jaded war veteran with no eyes, but it's all for naught if it's not surrounded by self-important bearded tossers who read too much into things for a living." |
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#45 | |
Grand Master of Flowers
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They are outselling paper books on *Amazon* - which, while the largest bookseller in the US, still only has 15% or so of the market. And which has its own, heavily promoted e-reader. E-books are likewise close to outselling paper books at Bn.com (but are not even close to outselling paper books if you include B&N's brick and mortar stores). Most people read 1-2 books per year. It makes no sense for these people to spend $100+ on an e-reader to read their books - the device would be obsolete before they read five books. Most people still buy music on CD, despite a massive push into (and adoption of) mp3s. Change doesn't happen overnight, and it only happens completely when the new format offers many improvements and almost no drawbacks over the format it has replaced. Vinyl records are *almost* dead, killed (almost) by CDs. Film is *almost* dead, due to digital. CDs are not almost dead because they still offer some advantages over mp3s. For the majority of people who don't read 10 books per year or more, pbooks are still better. |
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