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#16 | |
Enthusiast
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Karma: 8132
Join Date: Sep 2010
Device: K3
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Quote:
I don't think we're going to see attempts to port Doom to the Kindle anytime soon and with a 0.5 or so fps refresh rate, that's probably a good thing. In any case, I think that choice is good. The fact that I have fond memories of Zork III may have also contribute to the fact that I rather like the idea of bringing abandonware to a new platform and a whole bunch of people who may have never heard of these games before. |
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#17 | |
Addict
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Karma: 1133312
Join Date: Sep 2009
Location: Oslo/Norway
Device: PRS-600, Kindle kb Wifi, new Kindle NT, PW2, Kindle Oasis
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Quote:
You might consider using gnusto like parchment, because it allows offline play. http://gnusto.mozdev.org/code/felapton.html Also, the fonts didn't look very clear on the kindle 3. I'm looking forward to playing Suspended again (I never actually managed to complete it, but it's been a few years so i might solve it this time). |
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#18 | |
Member
![]() Posts: 18
Karma: 10
Join Date: Sep 2010
Device: Kindle 3 3G intl
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Quote:
And despite what some others said in this thread, I tend to think of the kindle as the ultimate interactive fiction device: you can play from anywhere and it reads like a book (if you want to argue the keyboard is not good enough, be warned I used to play Zork on... a TI89). * Kindle 3 browser doesn't support file:// as I heard previous versions did ![]() |
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#19 | |
Grand Sorcerer
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Karma: 27013865
Join Date: Apr 2009
Location: USA
Device: iPhone 15PM, Kindle Scribe, iPad mini 6, PocketBook InkPad Color 3
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Quote:
Still, I'd prefer these to be Kindle apps, since I'm wifi only and won't always have a network connection. I agree that the keyboard is good enough for this. Many commands require only a single letter. An app could have an autocomplete feature to help reduce typing even more. |
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#20 | ||
Member
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Karma: 10
Join Date: Sep 2010
Device: Kindle 3 3G intl
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#21 | |
Addict
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Karma: 748
Join Date: Feb 2010
Device: Sony PRS600, Cybook, Hanvon N520, Sony PRS300, Onyx Boox, Kindle 3
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#22 |
Addict
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Karma: 180249
Join Date: Mar 2009
Device: Kobo Aura
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#23 | |
Member
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Karma: 10
Join Date: Mar 2010
Device: Kindle 2
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#24 |
Wizard
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 3,720
Karma: 1759970
Join Date: Sep 2010
Device: none
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if they are not legally for sale anywhere & have not been for 10 years, then, what's wrong with someone distributing for free. Infocom went out of existence 20+ years ago ???
copyright should have a use-it-or-lose-it feature. isn't this the google books vs dog-in-the-manger publishers argument all over again ??? |
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#25 | |
Addict
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Karma: 180249
Join Date: Mar 2009
Device: Kobo Aura
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Quote:
Plus they will prob send him a cease and desist order, And if he doesn't comply he could face fines\jail time...That's why ![]() |
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#26 |
Zealot
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Karma: 3168
Join Date: Feb 2010
Device: Kindle DX
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I'm not advocating copyright infrindgement but....
Sometimes with earlier games there's been so many psedo copies it would be next to impossible to sue everyone. How many knock offs have we seen of say..Tetris and Asteroids? If you type in "play zork zero" you'll get plenty of google responses. |
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#27 | |
Wizard
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Karma: 1759970
Join Date: Sep 2010
Device: none
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Quote:
LOL - they've been free for years - just look on Google or any torrent search engine; and if Activison had any intention of selling them, they'd not have deleted them from their games catalogues.,and would not have destroyed the Infocom brand. As it is, I bought them all once for Amiga, once again for dos/Win95 - there's no way I'd buy them a 3rd time just to play on a different device, but I heartily approve of them being put into circulation again for Kindle users. when its reaches the point that not 1 cent of any future sales will ever reach the game creators then its time to rebel :-) PS IIRC, all the PC game versions were DOS based & had to run in a DOS window - were I to search the attic for my WIN 95 box set & load it into my Win 7 PC, I'd probably get the the microsoft equivalent of "you must be kidding" - 'twold take considerable time & money to rework them all for today's OS. Last edited by cybmole; 09-29-2010 at 11:48 AM. |
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#28 | |
Junior Member
![]() Posts: 6
Karma: 10
Join Date: Sep 2010
Device: Kindle 3
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Activision was planning on releasing a new collection back in 2006. It got canceled due to lack of interest though.
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#29 | |
Wizard
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Karma: 1759970
Join Date: Sep 2010
Device: none
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Quote:
robust management of save / load games is a must - these games were not designed to be completed at one sitting. I guess the kindlequest version must use server-side saves ? |
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#30 | |
Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 254
Karma: 59872
Join Date: Dec 2009
Location: New York, USA
Device: Kindle 3 (wifi) + nokia n900 tablet phone
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Quote:
With the recent popularity of "app" programs, which are necessarily simpler than programs that run on full-power computers, Activision could repackage the text adventure programs and sell them for a buck or two a pop, with the public-domain Zork titles as free "loss leaders". Ebook readers are best as readers. It just feels like this is an "Ah-ha!" sort of product. Text adventure games *are* basically just "interactive books". All you do is read them and make simple typing choices. One of the authors who posts here put up a "Choose Your Own Adventure" style ebook. I don't see the old text adventure games as being any different. Kudos to the original programmer who set up the server-side code to process the old Infocom data files. |
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Tags |
games, interactive fiction, kindle, text adventure, zork |
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