06-01-2007, 06:57 PM | #1 |
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interactive Fiction: The Java Edition
I'm working on the installer this evening but I ported a Java ZMachine to the Java Viewer Booster Pack.
What this means is that the Booster pack now groks .z3, .z5 and .z8 files. You get them added to your Recent History so you can easily re-open the most recently visited Interactive Fiction files The compiled java code comes to 52861 bytes, Java really is the way to go for some of this stuff. |
06-01-2007, 08:24 PM | #2 |
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Good news for IF fans!
Good job Scotty |
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06-03-2007, 08:31 PM | #3 |
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I've almost got the save position in the IF file working, that way you can close the IF ebook and be back where you were when you next re-open it.
In the meanwhile, here's a screen shot. |
06-04-2007, 04:28 AM | #4 |
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are you thinking about porting a interpreter for a glux machine, and thanks for this port.
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06-04-2007, 08:36 AM | #5 |
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Cool! Two to choose from!
Will the white-on-black be an option? I'd as soon have black text on white on an eink display.... |
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06-04-2007, 12:10 PM | #6 | |
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Quote:
As the Java environment grows I'll be adding the ability to have configurations. I'll let everyone vote on what the default should be until that day comes. |
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06-04-2007, 06:58 PM | #7 |
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Oh, I well remember those ttys. (Actually, I played my first games on a printer tty, though, so in a sense my suggestion is even more authentic!)
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06-07-2007, 03:22 PM | #8 |
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I found the problem, it's in the Tao Group's implementation of java.io.RandomAccessFile#writeShort(int v)!
I replaced it with two writeBytes and all is happiness. |
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