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#121 |
eBook Enthusiast
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The fact that games can be re-sold at decent 2nd-hand prices certainly helps to keep open local game shops, who can't afford to compete with the likes of Amazon on selling new titles, but people buy them there because they know that they can get a reasonable trade-in price when they've finished with them.
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#122 |
Banned
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Local game shops? A rare breed indeed, and the major resellers of second hand games are shop chains like GAME. Who push second hand game sales aggressively.
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#123 | |
Banned
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#124 |
Banned
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End of the day I'm a pragmatist and I realise we won't touch the hardcore. But the numbers totally unwilling to pay are pretty small.
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#125 |
Guru
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#126 | |
Wizard
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Total number of people who modded their 360s? Can't agree, most of those (especially outside of Australia) who installed mod chips, firmware etc. did so to play pirated games as that's the main incentive outside of region lock breaking--which isn't much needed outside of Australia since there aren't many Japan exclusive games to import like there are on Sony and Nintendo's consoles. Otherwise, the US and Europe get the same games around the same time. |
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#127 | |||
Wizard
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False advertising may indeed get MS a big fine. I can guarantee you it will not confer the right to access Xbox live without abiding by the terms and conditions upon every purchaser of an Xbox. Quote:
Cheers, PKFFW |
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#128 | |
Wizard
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Approximately 95-99% of people who mod their Xbox do so in order to play pirated software or cheat. % of total Xbox owners who mod their Xbox would be what? I'm taking a total guess here........10-15% at most and probably less? Therefore % of total Xbox owners who don't mod their Xbox would be approximately 85-90%. So............ Option 1: Do whatever you can to encourage the 10-15% who have no intention of buying legitimate games anyway to change their minds whilst at the same time pissing off and possibly driving away the 85-90% who do buy legitimate games. Option 2: Get rid of the 10-15% who have no intention of purchasing legitimate games whilst at the same time keeping the 85-90% who do purchase legitimate games happy. Now.......which might affect the bottom line revenue more? Pissing off your happy, legitimate customers or pissing off your "customers" who do not intend to purchase your product anyway? Cheers, PKFFW |
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#129 | |
Wizard
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Why does it have to help the industry at all?
As many have vehemently pointed out with regards to books and the publishing industry..........if the industry can't adapt then let the leeches die! Quote:
Cheers, PKFFW |
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#130 | |
Wizard
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So why try to keep people like that happy whilst at the same time pissing off everyone else? Cheers, PKFFW |
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#131 | |
Banned
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No, let me be very very clear: I work in the games industry. I do not own a working 360*. Take your slander and shove it where the sun dosn't shine. I'd advise you not to repeat it. PKFFW - So then anyone who mods a console should automatically be written off, quite probably forever, as a revenue stream for the games industry? Ask the music industry how well that one's working out for them, eh? I am not suggesting doing nothing, I am suggesting that Microsoft are doing the *wrong* thing. Modded console? Oops, there goes your account (and associated purchased content, achievements and gamerscore). New account? Mod check...if the console's been unmodded, welcome back. Also, I think you misunderstand how contract law in the UK works. If there was action taken against Microsoft for false advertising and breach of contract by a user, and they won? Yes, the liscence terms would be tossed. dmaul1114 - Assuming that 80% of those million they just banned were legitimate, which is reasonable, then of the 33 million sold, ~24 million in active use (low, but reasonable given how unreliable the hardware is), then Microsoft just banned about 3% of their total current 360 userbase. Plus roughly the same again banned in the past (per announcements). That is not rare or uncommon, it's only the announced ones, it's only the ones they're caught, and it's actually ignoring the fact that there are only about 15 million active live accounts...which makes the percentage even higher! You're writing off a massive amount of active gamers, many for good. This simply screws the industry over, in even the medium term. (*I have the corpses of 4 in a cupboard. One day I'm going to salvage one for a linux box...) Last edited by DawnFalcon; 11-14-2009 at 04:00 PM. |
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#132 | |
Banned
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"Let the industry die" is all very well when the industry isn't actively trying to work in new ways of thinking. An awful lot of people in the games industry are, unlike music and books. Under 1% of consumers, per surveys and data I've seen which backs them up, never buy legitimate content. The main reasons for not buying legitimate content relate to being treated like thieves by the content producers, even when they sometimes are. Being pragmatic...well, treating them like thieves remains a bad idea. This dosn't mean doing nothing, it means being cautious with the stick and looking at carrots. More, a lot of the hardcore pirates still serve the industry in that they're hardcore gamers and word of mouth and trickle down sales are important. Same as other media. |
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#133 | |||
Wizard
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As for how it is working out for the music industry........the situations may be similar but they are not the same. As you have pointed out the % of people unwilling to pay for games is very small whereas the % of people unwilling to pay for music is comparatively quite high. So of course you need to pander to them in order to try to get them to pay. Further, as you pointed out, reducing the cost of games to a point where this small % would be willing to pay is entirely impracticable. So again, why try pandering to them? Quote:
Which method is "right" and which is "wrong" is entirely a matter of opinion though. Quote:
Now, regardless of the false advertising(which in itself is entirely up for debate as MS has not been found guilty of such), purchase of the Xbox simply does not bestow the right to access Xbox live. Especially if one does not abide by the terms and conditions. IF MS were found guilty of false advertising I guarantee you the worst that would happen would be that MS would be hit with a fine. Perhaps some of the terms and conditions would be changed. In the end though, the courts would not rule that all people who have purchased an Xbox 360 now have the right to access Xbox live regardless of any fee or terms and conditions. That is simply the "pragmatic" or realistic view. Further, I truly find it very hard to believe that MS has used such different adds in the UK to the ones they use in Australia. Not a single person I have ever met here in Australia believes that buying an Xbox automatically, free of charge and without terms and conditions attached, bestows the right to access Xbox live. So maybe MS decided to just be a whole lot more honest with the Australian public but I don't really believe that. Cheers, PKFFW |
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#134 | ||||
Wizard
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Methinks it is a case of you don't want your industry to die so the rules of the game should be different?? Quote:
![]() And isn't canceling accounts and wiping scores treating them like thieves? Isn't it saying they have done something wrong and are being punished for it? Isn't that going to push more of these people who desperately want to buy legitimate software if only given the chance away? Isn't that just another form of stick? Quote:
Cheers, PKFFW |
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#135 |
Grand Sorcerer
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MobileRead does not tolerate personal attacks and name-calling of Members. In the future, please refrain from doing so. Let me refer EVERYONE to MobileRead's Posting Guidelines: https://www.mobileread.com/forums/faq...ing_guidelines Don (Moderator) Last edited by Dr. Drib; 11-14-2009 at 04:55 PM. |
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