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#31 |
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Moving down is more broken:
let’s say we move ABCD down: Hitting down once: sure, work as expected and hit 2nd times: like, what happened? looks like only A moved forward down, left BCD behind. keeping hitting down till A hits bottom. So moving down is broken, no matter how careful you are. |
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#32 |
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And, if you select non-continuous items,
move up still behaves the same, move down will let each group’s first item keep selected and proceed: let’s look at this: hitting down one time: Two times: Three times and more: And just like move up, the item hits bottom stops, but the latter ones keep going. |
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#33 |
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Let’s see moving up with different level:
Works just like ones with same level, hit’s their parent’s boundary and stops. And each level moves independently. Moving down same, lost focus expect first item each group, each level works independently. |
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#34 |
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So, in conclusion:
1. No matter continuous or not, moving up or down, all should stop moving when the most front ones hits boundary. Which is not what happens now. 2. Moving down fundamentally broken ,needs fix. |
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#35 |
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Let’s see right and left:
First, right and continuous: hitting right once: works fine, And two times: Ohh, not so good And keep spamming right: Mind the last pic, G lost focus. |
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#36 |
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And more problems, if we keep going, say move H I to right:
Nothing happens till end. But let’s move it out left: Once, fine Twice, they switch? Why? Keeping hitting left, they keep switching till top level. But things are not end. let’s move H and I right again for good measure: And I becomes children of H. Keep hitting, and I lost focus. It’s pretty broken ye? I don’t know how this happens, But I suspect it have something to do with the bug when moving down. |
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#37 |
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#38 |
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And moving right with multi continuous:
Like why? And the result is random, or to say, depends what you do before you settled down with the final selections, even if the end selections are the same. Say you Shift the upper group, Ctrl the downer group, OR you Ctrl every thing, OR you need to cancel someone, the result will be different. |
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#39 |
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#40 |
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So in conlusion:
1. Only moving one continuous block right once works fine. |
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#41 |
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In the end, I think my conclusion yesterday is way to hurry. This needs to be revisited and checked thoroughly.
1. I think only let user choose items in the same level and parent is very important, it can saves tons of hassle. 2. The selected block should all stop when the most front one hits the boundary. 3. Moving down and left seems more broken than up and right. Thst’s it, hopes best. |
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#42 | |
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In response to your first new post about Moving up:
Quote:
This is how the code was designed to work when you incorrectly select something (ie. Selecting E in a multi-selection) when it is already at the top and tellng it to move up. Last edited by KevinH; Today at 08:12 AM. |
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#43 | |
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In response to your second new post:
Quote:
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#44 | |
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Sigil Developer
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In response to your third post:
Quote:
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#45 | |
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Sigil Developer
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Quote:
And that is what the code did in all cases of moving up, right and left. In all of your "spamming" cases you had illegal selections in a multi-selection for a move direction you did and just that part was ignored. Nothing in these cases are random. It did what you asked when the move direction hit a boundary with an item that can not move in that direction, and dropped it automatically from the multi-selection. You seem to think of what you select as a "solid block" that should only move until it reaches an edge. Where-as I conceived them as a collection of selected items that you told to move in a specific direction and it does its best to carry out what you asked on each part of the collection only ignoring something when it is illegal to move in that direction. So it may be not what you expected but it was exactly what I expected as that was the design of the code. So we will disagree here. About 2: Agreed. I will look into that. Last edited by KevinH; Today at 08:40 AM. |
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