M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites Tranmap build [........]
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound: configured audio device with 1024 samples/slice
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 8
HU_Init: Setting up heads up display.
I_InitGraphics: 96x121
I_UpdateVideoMode: 96x121 (fullscreen)
V_InitMode: using 8 bit video mode
I_SetRes: Using resolution 96x121
I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access
ST_Init: Init status bar.
Couldn't load MIDI from /tmp/prboom-music-2K45lI: Unrecognized music format
G_DoPlayDemo: playing demo with doom/doom2 v1.9 compatibility
Couldn't load MIDI from /tmp/prboom-music-2K45lI: Unrecognized music format
P_GetNodesVersion: using normal BSP nodes
HAHAHA! YEAH. got the sound going!!!
AWESOME!!!
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