Line for line that's pretty much what MangleDX does, if you want to rip the source apart, it's up on the SVN... 256gray, rotates if need be, and then saves individual gifs all using imagemagik, just in C++. All that's left is just to zip up the directory and rename it to .cbz, but there's no reason to do that for the DX, it reads .zips just fine as if they were directories.
Again, I didn't do anything but change the resolution and hardcode the best options which give output for the DX for Mangle DX. It's all Alex's work.
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