Quote:
Originally Posted by Paperbackstash
I have been following a lot of Covid news and know that video game usage has stayed steady, .
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Latest word is online gaming is up a *lot* and console gaming 48%.
One recent report from the money guys, who expect the boost to stick past the lockdowns:
https://www.msn.com/en-us/entertainm...ne/ar-BB14Jstl
Quote:
In his latest issue of Profitable Investing, Neil George highlighted this surge:
Millions of folks are trapped at home, leading to surging demand for online content. I continue to monitor that data and media demand from two main sources: Comscore (SCOR), a monitor and measurement company for online products, and Nielsen (NLSN), which tries to count viewers for television and other programming.
In March, Comscore reported that electronic gaming on consoles (using a proprietary hardware device like Microsoft’s Xbox) surged 48%.
And while not as impressive, the demand for gaming data not just from consoles but also through desktop and laptop computers as well as mobile devices is up 19% through April, with most popular games leading the way.
Looking forward, experts are predicting robust demand even after our world reemerges from lockdowns.
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Note that is just March.
Next two months probably added extra growth.
In contrast, eBook sales are growing but not quite at console levels. Probably closer to the 19% of online gaming.
A factor on the console side is there's a new generation due in Sept/Oct so the existing models are being heavily discounted (40-60%). Plus they handle video streaming as well as games so there's added incentive to jump on the closeouts.