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Old 05-29-2020, 11:19 AM   #5
fjtorres
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Quote:
Originally Posted by Paperbackstash View Post

I have been following a lot of Covid news and know that video game usage has stayed steady, .
Latest word is online gaming is up a *lot* and console gaming 48%.

One recent report from the money guys, who expect the boost to stick past the lockdowns:

https://www.msn.com/en-us/entertainm...ne/ar-BB14Jstl

Quote:


In his latest issue of Profitable Investing, Neil George highlighted this surge:

Millions of folks are trapped at home, leading to surging demand for online content. I continue to monitor that data and media demand from two main sources: Comscore (SCOR), a monitor and measurement company for online products, and Nielsen (NLSN), which tries to count viewers for television and other programming.

In March, Comscore reported that electronic gaming on consoles (using a proprietary hardware device like Microsoft’s Xbox) surged 48%.

And while not as impressive, the demand for gaming data not just from consoles but also through desktop and laptop computers as well as mobile devices is up 19% through April, with most popular games leading the way.

Looking forward, experts are predicting robust demand even after our world reemerges from lockdowns.
Note that is just March.
Next two months probably added extra growth.

In contrast, eBook sales are growing but not quite at console levels. Probably closer to the 19% of online gaming.

A factor on the console side is there's a new generation due in Sept/Oct so the existing models are being heavily discounted (40-60%). Plus they handle video streaming as well as games so there's added incentive to jump on the closeouts.

Last edited by fjtorres; 05-29-2020 at 11:24 AM.
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