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Old 05-07-2012, 04:03 PM   #45
geekmaster
Carpe diem, c'est la vie.
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Films with action sequences get choppy because I am converting framerates by dropping frames (keeping only one out of 3 frames), resulting in fast motions missing too many "in-between" frames to follow the action. Perhaps I should average the 3 frames together instead of dropping 2 of them, which would cause more "ghosting" but would help with high-motion sequences. Or perhaps the code could detect high action objects and only blend stuff that moves "too much". It all adds to the code and takes time, but increases realism. Like everything else, it is just a matter of time (and few productive people have enough of that to spare).
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