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Old 04-05-2011, 05:14 PM   #1
RockdaMan
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Why there's no showstopper like Infinity Blade for Android

Epic's Tim Sweeney:

Quote:
While, to my surprise, they're totally happy with the iPad 2's 512MB—"it's as much as the Xbox 360"—they just want the amount they're given to work to be predictable. "We need X amount of memory available. Sometimes it works, sometimes you have to shut down other apps or reboot your phone." Right now, "It's a massive problem," says Sweeney.

Speaking of Android, you're probably wondering why there's no showstopper like Infinity Blade for the platform. Well, wonder no more. Says Sweeney, "When a consumer gets the phone and they wanna play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that [on Android]. That's what held us off of Android." The problem with Android is consistency. "If you took the underlying NGP hardware and shipped Android on it, you'd find far far less performance on Android. Let's say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone." Bottom line, for Epic to do the kinds of things they do on iOS, "Google needs to be a little more evil. They need to be far more controlling." Even so, the main reason Epic has focused on iOS? "It's really the best place to make money."
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