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Old 06-28-2012, 03:33 PM   #820
kaleissin
Connoisseur
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Posts: 71
Karma: 623136
Join Date: Jan 2011
Location: Norway
Device: Kindle Keyboard Wi-Fi, Kobo Glo
I rounded level 15 today. Textile plants are no longer useful, get Passion fruits instead. Ditto for Promethiums for energy, get District Heat Pumps, Vulcan Drills or Spinning Jennys instead. Plaster free spaces with Bynum Brothers Broomworks, they give almost as much bucks per round as they surge, and they upgrade well. Bucks from assets is sky high thanks to 'em. As for food, Winery (project completed asset for an earlier level) are only good up to level 15, they don't upgrade as well as cheaper alternatives.

15
Baen Bucks: 17,051,822
Baen Bliss: 3,654,725
Population: 549,580
Food: 4,939,025
Energy: 4,787,061
Military: 3,744,515
Surge Pts Left this Cycle: 118/75
Total Bucks per Cycle: 10,581,022
from Assets: 2,337,322
from Pop.: 8,243,700
Political Adj to Asset Bucks: +35%
Bliss - Base Need: 1,181,615
Low-Bliss Cost: 0
Energy - Base Need: 390,421
Low-Energy Bliss Cost: 0%
Food - Base Need: 542,385
Low Food Bliss Pct Penalty: 0%
Famine Pop. Loss: 0
Except for the continued sudden appearance of projects just when I have enough to level up, this round has been e-a-s-y. I'll have enough money for level 16 in 6 turns, so that makes me wonder why there is only one player at level 16 so far...
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