Quote:
Originally Posted by Elfwreck
Every time I read that, it gets more funny. Maybe they mean it can't be *used* when it's copied. (You can copy Kindle Topaz books onto a Sony Reader. Can't read them there, but you can copy them.) I think it's hilarious when tech orgs fail at basic computer terminology. Especially if they're doing it deliberately to appease corporate sponsors, and hoping that other techies won't bring it up.
(I'm not much of a computer geek. However, "can move but can't copy" hurts my head. If that's true, then they need to explain how the transfer is 100% safe--what happens if there's a power hiccup during the file movement?)
And publishers & media corps won't object at all to online "playkey share groups" that collect hundreds of playkeys into a digital library, which anyone *could* grab & keep, but most people don't. Authors won't mind reading groups springing up on Twitter, saying "who's next for this playkey?"
And of course, none of them will mind resale of playkeys on Craigslist & ebay.
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I would guess that someone would have to provide "playkey archive backup software" rather quickly, since I am guessing folks will need some recovery method for missing playkeys when someone "grabs and keeps" your playkeys or the servers holding / tracking these things get hacked or the keys just don't MOVE like they are supposed to!
If I pay my hard earned money for something as nebulous as this playkey idea I would expect to be able to backup and recovery them. We can currently backup/recover DRM books, music and such...