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Old 06-10-2010, 06:33 PM   #31
Kolenka
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Quote:
Originally Posted by WillAdams View Post
While Quartz can be described as ``Display PDF'', architecturally, it's a bit different and programs w/ DPS dependencies are not a recompile for Mac OSX. Losing DPS meant a lot of things were lost such as nxhosting, direct display of .eps graphics and .ps files (Mac OS X has to distill them to .pdfs) &c.

Thanks for catching the yellow box error --- always get those reversed.
So for the purposes of specific implementation, yes, they are different. I've never delved that deep into the graphics engine, really, so I'll take your word as to what is missing/changed.

But for the purposes that jibril brought up, OS X and iOS already have a big chunk of the architecture required to meet the concept of moving towards a less pixel-centric rendering system. Where it falls flat right now is that all rendering that an app does is still done in terms of pixels, rather than physical dimensions and aspect ratio. That's not going to be an easy fix without deprecating large swaths of APIs and introducing new ones. We can hope it will happen at some point though.
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