Not sure about Zune, but likely the same build/deploy/debug deal with studio. My previous device experience had been VS 2003 and Pocket PC against the original compact framework (Toshiba e310... so very ancient first gen pocket pc emulator).
So I figured you could build/debug and have studio auto deploy to a CE emulator image for you. Sure enough VS 2008 attempts to deploy the app and gives an error message.
Okay, I figure, maybe this Wits SDK has an issue with auto deploy from studio, and I tried to copy a CAB to the "storage card" shared folder...only to find??????
The Wits SDK Emulator image does not have WCELOAD.EXE on it. Uncheck all the "hide" options, still cannot find it.
That explains deployment failing and sure explains why even manually clicking on a CAB file has the emulator give you a "nothing associated with CAB file types" message.
So maybe something they forgot in the image when they built their SDK? I can't imagine the Platform Builder would ever give you the option to create an emulator that did NOT have the wceload exe on it. That's be like windows desktop not having msiexec, LOL.

(well okay, I guess I can see how you might want to build something embedded that will never need the installer, but you'd think it would be selected by default on building an SDK and you'd have to deliberately choose not to include wceload)
Quote:
Originally Posted by ColdSun
FriendofEntropy - are you creating a CAB file of your project and then attempting to install? It sounds like you are trying to deploy it to the device like you would a custom Zune application.
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