Thanks! This works great, now!
For now, I am probably going to create a separate manifest (with "../" style paths to the executables) for each game file I want to have on the iLiad, that seems like an easy way to get started.
I have a couple of questions, though:
1. How can I get the window to run full screen, as in
your June 1 blog post? I'm thinking I might be happy with the keyboard partially covering it since I can choose to have it at top or bottom of the window.
2. It's a bit awkward to save or load files now (try typing "save" or "restore" at the prompt -- a gtk1-style save/load dialogue pops up behind the interpreter window), and it would be even worse if the window is full screen.
3. Are your patches (if any) or sources available or is this just a plain recompile?
4. (slightly ot to the topic of gargoyle, but...) How do I get started with porting to, or developing for, the iLiad? Is there a nice collection of links available or is searching this forum my best bet? I'd love to just RTFM but I'm scared that I'll find obsolete information since things seem to be moving quickly.
Thank you so much for you time and for this port!