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Old 04-10-2010, 10:09 AM   #289
DawnFalcon
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Join Date: Aug 2009
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Originally Posted by stustaff View Post
so devs know that!
You can defend Apple's ridiculous decisions until you're blue in the face, it dosn't make them one bit less ridiculous.

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if they get rejected for some new made up reason well they will have to lie in it.
Yes, because it's entirely acceptable to tell people they've wasted their time and that they can't take their idea elsewhere, shut up and make another app you peons and hope you don't hit the magic rejection criteria this time.

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I defend Apples right to manage THEIR store and THEIR product however they want.
And I'll keep arguing for sane development practices which are fair to developers, and which are good for developers, publishers and the public alike. I also argue in favour of transparency and good corporate citizenship.

If they didn't insist on a monopoly on distributing apps, it'd be different. But they do.

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devs with good apps have made a lot of money and its up to apple what they do.
Very few people have made a lot of money. A lot have made a little money, but the poor UX of the store obscures a lot of apps. Oh, it's not as bad as - say - XBLA but it's pretty bad.

There's a reason that some awfully good, experienced, devs are recommending that people take their small games to PSN and Android.

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If I open a game shop and choose not to sell 18 rated games thats my choice If I decide not to sell games that I dont like for my own personel reasons that change each week then thats my choice! It should be no different for Apple.
You are not the exclusive distributor. Also, you won't have nearly as much choice as you think, you won't get a distribution contract without taking a range of games on.
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