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Old 07-18-2007, 01:59 PM   #31
Hadrien
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Join Date: Nov 2006
Location: Paris, France
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Quote:
Originally Posted by Steve Jordan View Post
Quite a number of comments, I notice, center on the size and type of screen that should be used/is preferred.

Maybe modularity won't help matters, but it occurs to me that if the screen was an accessory to the device, users could purchase the screen that's best for them, whether it be LCD or e-ink, large, small, flexible, fast-refresh for motion/animation content, etc.

The device itself, without the screen, could easily be cellphone-sized, easy to take anywhere. You could even buy multiple screens depending on different uses at different times/places.
Sounds good on paper, but it's a pretty bad business idea.
It's a lot tougher to market something divided into different parts + you need a lot more components to create such a device.
The device itself would be more expensive, bigger and heavier than a normal device.

If you change the screen, you somehow need to change the software too. This is quite different from a computer where you always have color, fast refresh etc... These technologies are completely different and you don't code your software the same way for an eInk screen and for a LCD screen.

In the end, you'd have a device that might work with every kind of screen, but don't expect it to work as well than your basic device.
Such flexible design is great for software, where you can basically change every part easily if it's got a good API, input/output etc...
But hardware is something quite different from software !
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