Quote:
Originally Posted by guyanonymous
Remember too, there are far fewer games (selection-wise) and production costs, timelines, and person-power involvement is much higher per game.
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I think you might be surprised how large the games sector is, especially at the lower-end of the budget (iPhone, flash and other "casual games").
And there are institutional reasons (including tools which are...um...poor) that the industry can't leverage much of the advantages say films does. Plus there's a model of full-time employment, not per-production as per films, so there are much higher overheads...