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Old 01-29-2010, 11:30 AM   #104
stustaff
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stustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it isstustaff knows what time it is
 
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Join Date: Nov 2007
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Quote:
Originally Posted by DawnFalcon View Post
So what? You asked, I provided. Now you're simply bitching because of details - further research time is at a reasonable rate, pm me for details if you require it.

And they were not using a non-public API, they used an internal call with the same name as what was once a non-public API call, triggering an automated scanner's rejection. It's the sort of thing a simple manual check by someone even remotely familiar with coding standards would recognise.

Having a game rejected even once (and this was a pretty mild example of what can happen) can easily mean nasty things to your cashflow, and Apple's ever changing, inconsistent management of the app submission process is doing them no favours whatsoever - again, it's driven a lot of talented devs off.
In the original conversation you said many developers were unable to release games due to Apples rejection process.

I asked ou to name some, you doidnt you gave me a link, I searched taht link and found no games that were unreleased due to apples approval process.

I asked you for some examples.

The first one you provided is available in the app store!

if you were ever hoping that anyone pay for research you might want to firstly offer accurate information.

The process is tehre and of course isnt perfect and Im sure it HAS driven some developers off however that is their choice, Apple will not stop an app that is in line with their policies from being approved.
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