Quote:
Originally Posted by DawnFalcon
imo you need to actually do some research before accusing others of lying, given the fact that a lot of devs in many fields have been saying this. The app acceptance process is actively painful.
You evidently missed both the google link, and the app rejection site mentions several games such as gravity sling, BrainGame:Summation, the Unity3D engine issue, Storm8's app removal...you didn't look very far, I'm afraid.
And no, I said a private games industry forum.
Yep, why are you doing it when these are well documented issues?
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Hmm im not sure who should be doing more research?
I have just downloaded and am playing the first game you mentioned as being a rejected game Gravity sling.
Edit i should add that whilst it is available it did suffer a rejection.. details to follow but seems like a perfectly reasonable process certainly not actively painful.
"A lot of apps have been rejected recently for using this particular private method, but here’s an interesting case where two versions of the same app got different results, only a few days apart. The paid-version, Gravity Sling Deluxe, got rejected first:
Thank you for submitting Gravity Sling Deluxe to the App Store.
Unfortunately it cannot be added to the App Store because it is using
a private API. Use of non-public APIs, which as outlined in the
iPhone Developer Program License Agreement section 3.3.1 is
prohibited:
…
The non-public API that is included in your application is setOrientation:.
Riptide removed that call, resubmitted, and Deluxe was accepted a week and a half later."
http://apprejections.com/index.php/post/132