Quote:
Originally Posted by skindle
I am trying to decipher the topaz format based on the K4PC code, and it is slow going. K4PC makes huge use of the C++ stl and the template code is a real pain to reverse. Heavy use of maps and vectors, maps of vectors and vectors of vectors 
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yea i know what your saying ..
me and my friend wanted to work togather on this and split the work... but reversing as a team is the hardest thing i ever done .. it's looking like an impossible mission to reverse togather and the only way is by doing it alone..
i hate that!
i wanted to speed things up and all it was doing (the team work) it slow us down..