Quote:
Originally Posted by rhadin
Also think of it this way: A computer game relies on the fact that there is already hardware available on which it can run, no computer game is created in the hopes that in 2 years hardware will come into existence that will be capable of running it.
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When you're working on console games pre-launch, you are working with simulators and emulators and pre-release hardware. And bluntly you
are generally having to work on the assumption that the hardware won't change (and it will, sigh). That's
precisely what you are doing in games at the transition between console generations, and is one of the reasons such transitions are so rough.
So yes, computer games are developed on that basis.