Quote:
Originally Posted by Sonist
You are wrong. Particularly, regarding the US.
T-Mobile lost a case last year in California, where the whole legality of EULAs was questioned in the Court's opinion. It basically said, that where one party has far superior bargaining power, and there is no ability to negotiate (you have to accept or decline the whole EULA), the contract may be unconscionable.
And don't throw "socialism" in there. There are some large companies, which much resemble socialist societies, including the requirement to toe the "party line," and are often complete with their own "cult of personality."
Oh, and large companies often lobby hard to avoid competition, and usually love dealing with non-democratic regimes, where they can get long-term contracts through wooing one dictator, or through bribes.
So, do not equate the free market with Halliburton....
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Whatever. This isn't a competition or unfair advantage type of issue. It's allowing companies to impose some penalties on people who alter their product to allow them to steal other product (games) from them.
EULA do need to be looked over and struck down when they are unreasonable.
This is 100% not an unreasonable EULA IMO. We need to change laws to make having pirated games, illegally downloaded songs etc. treated much the same way as someone who stole the game or album from a store would be IMO. Digital product is still product.
People--especially the types who mod consoles--have this sense of entitlement that they should be able to have free access to digital content, or should be able to get on a companies network even if they've hacked the device in question etc.
Product is product. Buy it and use it as intended, or don't buy it if it doesn't suit your needs. I'll support the right of companies to protect their assets anyday.
If they cross the line and start trying to rip people off, then I'll defend the consumers.