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Looks great, usagi_chan! As Chiron said, using the selection tool in your graphics editor program to select an area that is the same "aspect ratio" as the PEZ display (600x800) and then clipping and resizing that to 600x800 will avoid the STRETCHED look. (But you chose beautiful graphics for your first effort!)
Anyway, for example, let's say you have something that is 1500x1500 pixels. If you could find an area of that picture that was 600x800 and was everything you wanted, you could just select that, clip, and save. But if the area of the picture you want to keep is 1000 pixels wide, the area you select will need to be 1000*800/600 = 1333 pixels tall. Conversely, if the area you're interested in is 960 pixels TALL, then the width you need to select to achieve the right aspect ratio is 960*600/800 = 720 pixels wide.
A 600 wide by 800 tall screen has an aspect ratio of .75 (600 divided by 800 = 0.75), which means that the WIDTH is .75 (three-quarters) of the HEIGHT. So if you know the HEIGHT of the area you want, you MULTIPLY that by .75 to get the WIDTH. If you know the WIDTH of the area you want, you DIVIDE that by .75 to get the HEIGHT. In this way, you'll have the same aspect ratio as the PEZ screen, and when you then resize the graphic, it will get stretched (or shrinked) by the same proportion in both directions, so there'll be no image distortion. So at that point you can resize the clipped area to 600 wide and it should come out at 800 tall (or within a pixel, depending upon round-off errors). If it doesn't come out EXACTLY 800 tall, then you can resize the canvas and add or subtract the needed number of rows of pixels (probably to the bottom of the picture) to make it an even 800 tall.
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