Don't blame the Users
Shaggy,
I believe the fault lies in the fact that the DR1000 demands almost constant recharging, due to faulty design choices made by iRex. I cannot believe that iRex’s pre-release testing did not reveal the design shortcomings that have caused so many user complaints and grief, or that these were not apparent in time to be addressed; iRex chose to let them go. I have addressed these hardware issues elsewhere, but I will recap here, and ask you or anyone to respond:
Cap sense switches--a constant power drain, even while the device is turned off. These switches provide no advantage over conventional switches, and are distracting in use.--Bad design choice.
Case/frame flexibility--the case seems to derive much of it’s resistance to flexing from the glass screen itself, rather than protecting the screen from flexing. The extra cost of a more rigid frame could have been (at least partly) offset by using conventional switches. Terrible design choice.
Mini USB port--the use of a surface mount socket was the worst choice iRex could have made, in light of the DR’s charging needs. A captive USB cable would have been my own choice, but even a thru-hole mounting would have been much more resistant to dislodging. I do submit that iRex knew that Users would need to use this port heavily. Bad design, but perhaps an oversight.
An under powered battery. Surely, they knew...
Shaggy, I’m beginning to think that you are an iRex employee; Don’t blame User’s for bad design! Whether these design choices were made by the design team, investor demands for immediate 'signs of progress,' or bone-headed executive decisions, is something we may never know, but I know this: the User is not responsible for bad design!
Kent Walters
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