Quote:
You're absolutely right on that! BTW: I've worked for over 10 years in the computer games industry as a senior/leading game designer and normally you have to keep a very tight schedule (by all means... and that is "crunch time" = working 24/7, sleeping at the office). Somehow I can't imagine Bookeens programmer(s) "crunching"...
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If that the case you have to
a ) Hire more people
or
b ) Make sure your schedule is more realist.