Quote:
Originally Posted by jaxx6166
I'm thinking along the lines of an almost actual game (like Suvudu for the 505)
But, this may work. I'm just confused about a couple of things, and don't know very much about HTML programming.
In one point of the story, if there is a MAJOR plot change, how do you go about making it impossible to undo?
And if it's just linking, is it linking to different documents or different pages in the same document? The former may help a lot of issues I am thinking of. The latter, I don't know about. I don't want to in Sony speak, have the reader choose Option B on page 12, which would take the reader to page 155 and then have the reader accidentally hit the previous page button and end up on page 154.
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Navigation of a CYO style book would be different, but not unpleasantly/uncomfortably so, from regular eBooks. You would select links, and activate/click them--you would only use the page-turn button if the current segment was more than a page long (or if there was a full-page illustration). Upon clicking a link, if using ePub, you would be taking to the appropriate section/segment, if using PDF, the appropriate page.
There is no way to prevent people from going back (not back one page, but back to the page wherefrom they jumped)--however you shouldn't want to do so either... not being able to undo game/book ending choices will make (some) people stop reading, not finish the book, and not bother with the next one in the serious.
You shouldn't worry about people accidentally using the page-turn button. It's sure to happen once or twice, since that's how they usually navigate their eBooks, but they'll notice the mistake as quickly as they'll make it, and page-turn back to where they need to be.
- Ahi