That's all pretty much why I added that I didn't think such a thing could be done reliably and net a profit worth the trouble.
It's an inherent flaw in the capitalist system that a creation/product is not always handled the same in terms of sellability/resellability. Most of it tends to come down to practicality. Royalties are one result of efforts to improve the system. Most digital content, being very different than physical product, is heavily caught up in that argument, and has served to blur a lot of definitions and decisions around it.
Ideally, I don't have an issue with due compensation for a creation or product. Considering the usually low income afforded to artists, it would be nice to see a system wherein they can make a better living off of their labors. But I readily admit that, however you'd work out who gets what, it just isn't practical.
Last edited by Steven Lyle Jordan; 11-02-2006 at 03:00 PM.
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